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Steam News2 August 20232y ago

WRATH bi-weekly update - 8.2.2023

Greetings Outlander, Over the last two weeks we’ve been focusing on fixing and adding all of the little details in our maps, while also working on WRATH’s Achievement System.

In this update3

Full notes

Full WRATH: Aeon of Ruin update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes0 removals
  • Maps
  • Gameplay
addedGreetings Outlander,Over the last two weeks we’ve been focusing on fixing and adding all of the little details in our maps, while also working on WRATH’s Achievement System. Today we’ll share with you the loading screen for E2M3, The Shadow Pantheon, as well as an update on WRATH’s Achievements.
changedLoading into The Shadow PantheonAs we saw in the last biweekly update, The Shadow Pantheon has been receiving its final detail, which means we can bring a scene from the map to life by creating its loading screen. Depicted below is the Red Key Door, the entrance to this temple awaits across an obstacle of pooling acid.
addedIntegrating AchievementsWe have finished the code for all of WRATH’s achievements. The next step is to integrate some map-based achievements into their respective areas, add art, and polish the descriptions.
addedIn other news…E3M3 - Polishing lighting fixes, and added secret
changedIn other news…Stay tuned for more dev updates.

WRATH: Aeon of Ruin changes

addedOver the last two weeks we’ve been focusing on fixing and adding all of the little details in our maps, while also working on WRATH’s Achievement System. Today we’ll share with you the loading screen for E2M3, The Shadow Pantheon, as well as an update on WRATH’s Achievements.
changedAs we saw in the last biweekly update, The Shadow Pantheon has been receiving its final detail, which means we can bring a scene from the map to life by creating its loading screen. Depicted below is the Red Key Door, the entrance to this temple awaits across an obstacle of pooling acid.
addedWe have finished the code for all of WRATH’s achievements. The next step is to integrate some map-based achievements into their respective areas, add art, and polish the descriptions.
addedE3M3 - Polishing lighting fixes, and added secret
changedStay tuned for more dev updates.

Greetings Outlander,

Over the last two weeks we’ve been focusing on fixing and adding all of the little details in our maps, while also working on WRATH’s Achievement System. Today we’ll share with you the loading screen for E2M3, The Shadow Pantheon, as well as an update on WRATH’s Achievements.

Loading into The Shadow Pantheon

As we saw in the last biweekly update, The Shadow Pantheon has been receiving its final detail, which means we can bring a scene from the map to life by creating its loading screen. Depicted below is the Red Key Door, the entrance to this temple awaits across an obstacle of pooling acid.

Integrating Achievements

We have finished the code for all of WRATH’s achievements. The next step is to integrate some map-based achievements into their respective areas, add art, and polish the descriptions.

While there is a large assortment of WRATH achievements, here is a small sample of story progression achievements in the menu below:

In other news…

Aside from loading screens, achievements, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:

LEVELS

  • E3M3 - Polishing lighting fixes, and added secret

  • E3M4 - Second detail pass on Red Key area

PROPS & TEXTURES

  • Summoning circle textures for Episode 3

  • Polished some E1 textures

That’s it for today’s update! We hope you enjoyed these progress images, and we’ll see you in two weeks!

Stay tuned for more dev updates.

Don't forget to follow us on social media: 3D Realms' Official Discord 3D Realms' twitter 3D Realms on Facebook WRATH on twitter WRATH on Facebook

Source

Steam News / 2 August 2023

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