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Steam News19 July 20232y ago

WRATH bi-weekly update - 7.19.2023

Greetings Outlander, Over the last two weeks we’ve been working on more detailing and lighting overall; however, some of the things we’d like to focus on for today are the recent modeling and map additions that go into

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Full WRATH: Aeon of Ruin update

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What changed

0 fixes1 addition5 changes0 removals
  • Maps
  • UI and audio
  • Gameplay
changedGreetings Outlander,Over the last two weeks we’ve been working on more detailing and lighting overall; however, some of the things we’d like to focus on for today are the recent modeling and map additions that go into detailing these levels. Today we’ll share with you screenshots from E3M2, The Blood Pits, as well as from E2M3, The Shadow Pantheon.
changedInto The Blood PitsThe Blood Pits is one of the most gruesome locations in all of WRATH, a twisted mix of gothic stone and living flesh. This makes it a mix of map work, and modeling. Here are some shots showing these different elements that shape the map’s atmosphere and character as it reaches completion.
changedIn other news…Aside from map detailing, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:
changedIn other news…HUB3 - terrain is complete, now receiving final detailing and lighting
addedIn other news…Artifact sounds added
changedIn other news…Stay tuned for more dev updates.

WRATH: Aeon of Ruin changes

changedOver the last two weeks we’ve been working on more detailing and lighting overall; however, some of the things we’d like to focus on for today are the recent modeling and map additions that go into detailing these levels. Today we’ll share with you screenshots from E3M2, The Blood Pits, as well as from E2M3, The Shadow Pantheon.
changedThe Blood Pits is one of the most gruesome locations in all of WRATH, a twisted mix of gothic stone and living flesh. This makes it a mix of map work, and modeling. Here are some shots showing these different elements that shape the map’s atmosphere and character as it reaches completion.
changedAside from map detailing, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:
changedHUB3 - terrain is complete, now receiving final detailing and lighting
addedArtifact sounds added

Greetings Outlander,

Over the last two weeks we’ve been working on more detailing and lighting overall; however, some of the things we’d like to focus on for today are the recent modeling and map additions that go into detailing these levels. Today we’ll share with you screenshots from E3M2, The Blood Pits, as well as from E2M3, The Shadow Pantheon.

Into The Blood Pits

The Blood Pits is one of the most gruesome locations in all of WRATH, a twisted mix of gothic stone and living flesh. This makes it a mix of map work, and modeling. Here are some shots showing these different elements that shape the map’s atmosphere and character as it reaches completion.

In the subterranean passages of E2M3 - The Shadow Pantheon - a menagerie of idols in the image of false gods has been raised in stone. The waters of this once-sacred place now flow with corrupted effluent. Witness this desecration in the shots below:

In other news…

Aside from map detailing, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks:

LEVELS

  • HUB3 - terrain is complete, now receiving final detailing and lighting

  • BOSS3 - visually complete, with final combat being playtested

PROPS & TEXTURES

  • More flesh and bone models for Episode 3

  • Rune etching textures for Episode 3

OTHER

  • Artifact sounds added

  • Further playtesting of Boss2, as more combat behavior is implemented

That’s it for today’s update! We hope you enjoyed these progress images, and we’ll see you in two weeks!

Stay tuned for more dev updates.

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Source

Steam News / 19 July 2023

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