Update history
Latest Wounded updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Wounded
Engine update, misc changes and a lot of experimental changes
Built on Unreal Engine 5 Enviromental vehicles added, New character models, More streamlining on the building system. Many small changes to ui to increase ease of use. Multiplayer has been removed due to issues with vox…
Announcement2 changesUI/audioGameplay - Wounded
Still in development
Just to let everybody know i have been working on this project mainly focusing on all of my own created assets like the player character. I have had to go back to basics and have been doing lots of homework to upgrade m…
Announcement - Wounded
small misc update
Currently adding sound effects they may be a little off but most are placeholders
Announcement1 changeUI/audio - Wounded
Small Menu Patch
This patch has been focused on the menu. button highlight and pointing animation should now work consistently. All guns now have basic functionality (Still debating line trace or physical projectiles).
Announcement1 changeGameplay - Wounded
Misc Patch
Fix Zombies not playing attack animation after last update. Added a few more useable vehicles to test map. Updated some icons to show the correct item.
Announcement1 changeMaps - Wounded
Misc Update
There are a few new items that are slowly being introduced. Alterd Zombies AI to track noises more accurately. Adressed clipping issues that have been affecting some items.
Store1 change - Wounded
Misc Patch
There are a few items that have been added or enabled. Offroad vehicle is now active but may be resource heavy for some users, to find it go to the Test map that is found in the exsperimental tab. Key bindings can be fo…
Announcement1 changeMaps - Wounded
Small Misc Patch
Some contents are intended for the vehicles (Still disabled due to issues) Tweaks to menu and ui to improve useability.
Announcement1 changeUI/audio - Wounded
Small Misc Patch
Enabled hunger and thirst. Hotbar fixed and enabled with slots 1 2 and 3 being excusive to the primary, left and right weapon slots. Small changes to the loot system to enable loot types. Planned changes include being a…
Announcement2 changesFixGameplay - Wounded
Small Misc Patch
Fixed a issue with containers not being able to get contents. Fixed a issue with the loot box contents not being valid items. Added icons that match the items they belong to.
Store1 changeFix - Wounded
Reupload of last patch
enabled a feature that was disconnected for testing
Announcement1 changeGameplay - Wounded
Small Misc Update
Small change to zombie logic they should now attack from a short distance. Removed build material requirements untill a tutorial is introduced.
Announcement1 changeGameplay - Wounded
Small Misc Patch
Change to the menu to stop the players animation moving the cursor. Fall damage is now active. a few small tweeks to the building system.
Announcement1 changeBalance - Wounded
small Misc Patch
There are a few small aesthetic changes. menu fades in the correct order when quitting to menu. blocked attack when placing building parts.
Announcement - Wounded
Small Misc Patch
Removed the random spawn at start of the game as it can place the character to close to walls ect blocking the menu. Currently planning to fix the spawn issue and reuse.
Announcement1 changeGameplay - Wounded
Small Misc Patch
Fixed a issue with menu not interacting properly. Hotkey bar is hidden for the time being.
Announcement1 changeFix

