Full notes
Full Worst Case update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
Dear friends!
We are happy to inform you that you will now be able to follow the development process of our game. In this blog, we will share with you our successes and, possibly, failures that we experience on the way to creating our product.
Today we want to share with you some details about how the work is progressing. We will talk about what has already been done and what we will face in the future.
First, we want to emphasize that we have done a great job of correcting errors. Thanks to the release of the demo version and feedback from our players, who, I hope, read this blog, we were able to identify the most weak points in the gameplay. It's impossible to describe how much we've fixed to make the game more responsive. Of course, we still have a lot of work to do, but we are confidently moving towards our long-awaited release.
Secondly, we plan to add new mechanics that will help diversify the main gameplay. We suddenly realized what exactly is missing in our game for a full game cycle. I wonder if you can guess what exactly we will add? I'll give you a hint: without this, you won't be able to comfortably play as peaceful characters, because someone can endlessly interfere with you.
If you can guess what we're going to do, I think I can reward you a little for your effort.
See you next time." I will definitely be back with more news soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
