What changed
1 fix0 additions0 changes0 removals
fixedFixed achievement for uniting both factions in Chapter IV – it now unlocks correctly upon completion. Damaged building effect ona Chapter IV – buildings on conquered islands were not affected by the damage-related debuff (no work if slightly damaged); now they are. Follower assignment window – fixed sorting by workplace, which previously displayed incorrect or inconsistent results. Fixed bug in Chapter III when attempting to collect ruins from the defensive ttower – gathering now proceeds as intended. Dreamspire quest in Chapter III – text now correctly states the requirement of 35 Acolytes instead of 25. Fixed UI bug involving the Deep Sea Altar and Beacon Altar – both menus now behave properly and no longer block input. Prevented softlock when Deep Sea Altar required Tier 3 Followers – Fungus resource now appears on the first island in Chapter III. Reeducator exploit resolved – dismantling the Reeducator building no longer gives back Sandstone, preventing progression-breaking exploits. Pillar bug in Chapter IV – players could delete and repair the Pillar, which is now no longer possible.
Worshippers of Cthulhu changes
fixedFixed achievement for uniting both factions in Chapter IV – it now unlocks correctly upon completion. Damaged building effect ona Chapter IV – buildings on conquered islands were not affected by the damage-related debuff (no work if slightly damaged); now they are. Follower assignment window – fixed sorting by workplace, which previously displayed incorrect or inconsistent results. Fixed bug in Chapter III when attempting to collect ruins from the defensive ttower – gathering now proceeds as intended. Dreamspire quest in Chapter III – text now correctly states the requirement of 35 Acolytes instead of 25. Fixed UI bug involving the Deep Sea Altar and Beacon Altar – both menus now behave properly and no longer block input. Prevented softlock when Deep Sea Altar required Tier 3 Followers – Fungus resource now appears on the first island in Chapter III. Reeducator exploit resolved – dismantling the Reeducator building no longer gives back Sandstone, preventing progression-breaking exploits. Pillar bug in Chapter IV – players could delete and repair the Pillar, which is now no longer possible.
Fixed achievement for uniting both factions in Chapter IV – it now unlocks correctly upon completion. Damaged building effect ona Chapter IV – buildings on conquered islands were not affected by the damage-related debuff (no work if slightly damaged); now they are. Follower assignment window – fixed sorting by workplace, which previously displayed incorrect or inconsistent results. Fixed bug in Chapter III when attempting to collect ruins from the defensive ttower – gathering now proceeds as intended. Dreamspire quest in Chapter III – text now correctly states the requirement of 35 Acolytes instead of 25. Fixed UI bug involving the Deep Sea Altar and Beacon Altar – both menus now behave properly and no longer block input. Prevented softlock when Deep Sea Altar required Tier 3 Followers – Fungus resource now appears on the first island in Chapter III. Reeducator exploit resolved – dismantling the Reeducator building no longer gives back Sandstone, preventing progression-breaking exploits. Pillar bug in Chapter IV – players could delete and repair the Pillar, which is now no longer possible.