What changed
0 fixes2 additions3 changes0 removals
- Performance
- UI and audio
- Gameplay
changedThank you everyone for your tremendous patience and support as we continue development on Wormhole City. We're excited to announce new content that will be released before this year is over as well as updates and patch notes that are planned to arrive before June is finished. Story : https://youtu.be/kQSzzEvpof4 Wormhole City Act 2 continues the story of Acero Astra and the struggle for survival when a lucrative bounty is declared on the pilot by outlaw factions. Experience two sides of the conflict in Act 2 by controlling Astra and outlaw Marko in the ongoing strife for control and freedom. We plan to release the Act 2 update with new items, enemies, and levels before the end of this year. Gameplay : Two significant gameplay mechanics will be modified and added to current and future content releases. The aiming mechanics for pilot and robot gameplay has been changed to give you multi-directional range of attack from different heighths using your mouse cursor. This top-down style of aiming and movement will only activate with certain equipment and key presses. The second feature arriving soon is the minimap to help players navigate levels, investigate distress signals and other points of interest. Unless you come across certain information during a level, the minimap may not show all the obstacles coming your way or the location of helpful equipment and allies in obscure locations. Other top-down staples have been implemented such as walls that fade when blocking the player's view of the character, improved enemy AI with more variety in behaviors, NPC companions, new skills, environments, puzzles, combat scenarios and overall number of interactive objects will continue to be added to current and future content for Wormhole City. Patch Notes Preview : We plan to release a patch for Wormhole City before June is over to address optimization issues and to begin adding more content. Some of the changes will include:
changedMore voice, audio, and visual effects will be included.
addedAdding more content and revising the design of specific levels.
changedImproved hit and trace detection with space combat.
addedDev Log : We will be releasing an in-depth devlog and game project details in the near future. Working on implementing a 'Space Academy' tutorial level that will help players with vehicle controls beforehand. Developing more enemy behaviors and 'boss' mechanics. Will be replacing the hover vehicle in the Desert level. Planning on all levels to be lengthened and polished as new updates release. We still undergoing the process of finding a programmer with specialties in optimizations in Unreal Engine 4. Our plan is to make our game as compatible as we can for different operating systems and configurations. There is still a tremendous amount of work to do and thank you all for taking the time to give us your thoughts, feedback and support during this arduous period of development. New Patch Will Be Released Before June 30th; Stay Tuned! https://youtu.be/rsbcxqK1m_o
Wormhole City changes
changedThank you everyone for your tremendous patience and support as we continue development on Wormhole City. We're excited to announce new content that will be released before this year is over as well as updates and patch notes that are planned to arrive before June is finished. Story : https://youtu.be/kQSzzEvpof4 Wormhole City Act 2 continues the story of Acero Astra and the struggle for survival when a lucrative bounty is declared on the pilot by outlaw factions. Experience two sides of the conflict in Act 2 by controlling Astra and outlaw Marko in the ongoing strife for control and freedom. We plan to release the Act 2 update with new items, enemies, and levels before the end of this year. Gameplay : Two significant gameplay mechanics will be modified and added to current and future content releases. The aiming mechanics for pilot and robot gameplay has been changed to give you multi-directional range of attack from different heighths using your mouse cursor. This top-down style of aiming and movement will only activate with certain equipment and key presses. The second feature arriving soon is the minimap to help players navigate levels, investigate distress signals and other points of interest. Unless you come across certain information during a level, the minimap may not show all the obstacles coming your way or the location of helpful equipment and allies in obscure locations. Other top-down staples have been implemented such as walls that fade when blocking the player's view of the character, improved enemy AI with more variety in behaviors, NPC companions, new skills, environments, puzzles, combat scenarios and overall number of interactive objects will continue to be added to current and future content for Wormhole City. Patch Notes Preview : We plan to release a patch for Wormhole City before June is over to address optimization issues and to begin adding more content. Some of the changes will include:
changedMore voice, audio, and visual effects will be included.
addedAdding more content and revising the design of specific levels.
changedImproved hit and trace detection with space combat.
addedDev Log : We will be releasing an in-depth devlog and game project details in the near future. Working on implementing a 'Space Academy' tutorial level that will help players with vehicle controls beforehand. Developing more enemy behaviors and 'boss' mechanics. Will be replacing the hover vehicle in the Desert level. Planning on all levels to be lengthened and polished as new updates release. We still undergoing the process of finding a programmer with specialties in optimizations in Unreal Engine 4. Our plan is to make our game as compatible as we can for different operating systems and configurations. There is still a tremendous amount of work to do and thank you all for taking the time to give us your thoughts, feedback and support during this arduous period of development. New Patch Will Be Released Before June 30th; Stay Tuned! https://youtu.be/rsbcxqK1m_o
Thank you everyone for your tremendous patience and support as we continue development on Wormhole City. We're excited to announce new content that will be released before this year is over as well as updates and patch notes that are planned to arrive before June is finished. Story: https://youtu.be/kQSzzEvpof4 Wormhole City Act 2 continues the story of Acero Astra and the struggle for survival when a lucrative bounty is declared on the pilot by outlaw factions. Experience two sides of the conflict in Act 2 by controlling Astra and outlaw Marko in the ongoing strife for control and freedom. We plan to release the Act 2 update with new items, enemies, and levels before the end of this year. Gameplay: Two significant gameplay mechanics will be modified and added to current and future content releases. The aiming mechanics for pilot and robot gameplay has been changed to give you multi-directional range of attack from different heighths using your mouse cursor. This top-down style of aiming and movement will only activate with certain equipment and key presses. The second feature arriving soon is the minimap to help players navigate levels, investigate distress signals and other points of interest. Unless you come across certain information during a level, the minimap may not show all the obstacles coming your way or the location of helpful equipment and allies in obscure locations. Other top-down staples have been implemented such as walls that fade when blocking the player's view of the character, improved enemy AI with more variety in behaviors, NPC companions, new skills, environments, puzzles, combat scenarios and overall number of interactive objects will continue to be added to current and future content for Wormhole City. Patch Notes Preview: We plan to release a patch for Wormhole City before June is over to address optimization issues and to begin adding more content. Some of the changes will include:
Minimap will be implemented.
Additional interactive objects and characters.
More voice, audio, and visual effects will be included.
Adding more content and revising the design of specific levels.
Improved hit and trace detection with space combat.
Hopefully reduce game crashing and problems with keyboard inputs.
Dev Log: We will be releasing an in-depth devlog and game project details in the near future. Working on implementing a 'Space Academy' tutorial level that will help players with vehicle controls beforehand. Developing more enemy behaviors and 'boss' mechanics. Will be replacing the hover vehicle in the Desert level. Planning on all levels to be lengthened and polished as new updates release. We still undergoing the process of finding a programmer with specialties in optimizations in Unreal Engine 4. Our plan is to make our game as compatible as we can for different operating systems and configurations. There is still a tremendous amount of work to do and thank you all for taking the time to give us your thoughts, feedback and support during this arduous period of development. New Patch Will Be Released Before June 30th; Stay Tuned! https://youtu.be/rsbcxqK1m_o