Full notes
Full WORMHOLE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Maps
- Gameplay
- UI and audio
STEAM FUNCTIONALITY
STEAM RECORDING
Integrated Steam Timeline API to show special events / clips on the Steam Recording timeline
STEAM RICH PRESENCE
Let's your buddies know how bad you're doing
Shows current game mode, ability, stage, score, and time
STUFF YOU'LL FEEL (Design)
SECTOR MAP
Sector Variants on the map now each roll their own perk table
Changes decision making / expands perk choices / varies runs more
WORMHOLES
Wormholes now telegraph where they are going to go before they pop in!
Obstructed wormhole telegraphs will flash to indicate the worm needs to MOVE
STAGES
- 7a-1Fixed two separate stardust trails getting spawned as one
12B-1: Shifted walls down-left to give worm spawn point some breathing room
INPUT
Worm no longer allows dangerous directional input right out of spawn
Greater fail proofing for u-turn buffered input
Improved claw perfect chomp input consistency
STAR TRAILS
Dots now show up immediately upon spawning, allowing for instant collection without sync issues
Animation in effect still plays, but collection is no longer tied to it
Better edge case handling to hopefully allow you to get more Supernovas
Looser autopiloting, ensuring you can't be forced into collisions
Removed initial latching lock that stalled input
Disengaging from auto trails is more intuitive, requiring you to hold the direction you want to break into rather than a double tap (this often lead to confusion / accidental disengagement)
Yeehaw Specific: Trigger a full reload when completing a stardust trail
BONUS STAGE(s)
Fixed alien spawn/movement desync on bonus stages (using the scripted game director)
Added Wormhole switching to bonus stages
GAMEPLAY SETTINGS
CROSSHAIR
Shows a crosshair for worms that "shoot" things. (Yeehaw and claw)
Defaults: ON
GRID
Shows a dotted grid on game screen.
Defaults: OFF
TURBO CHOMP
Repeats chomp input while button is held.
Replaced "Turbo", is better suited for accessible play / works with "Directions Only" control scheme
Defaults: OFF
PERKS
Removed BAG OF WORMHOLDING perk, as the sector map perk implementation doesn't need this anymore (you will be missed!)
STUFF YOU'LL SEE (Visuals)
I'M BITING YOU I'M BITING YOU I'M BITING YOU
Added biting animations to all worms!
GAME FINALE
Even more polish
It's so cool guys
Beat the game
END GAME SCREEN
Shows all stardust collected instead of just stardust trail completion (big number look cooler)
Added worm head next to score stat
Added hourglass icon to time stat
GRAPHICS SETTINGS
Updated "Graphics Cost" text to "Performance Cost"
FRAME WOBBLE
Makes frame dynamically wobble with game action.
Defaults: ON
BACKGROUND STARS
Shows stars and star effects on the game screen.
Defaults: ON
OTHER VISUALS
Cooler wormhole pop-in/out effects
Cooler stardust collection effects
Yeehaw cowboy worm tilts their hat back when shooting
Changed Juice perk icon to help with confusion between it and the Molasses perk
STUFF YOU'LL HEAR (Audio)
PERK VO
Voice over audio announcements for each perk collected.
MARATHON MUSIC SHUFFLE
In marathon mode music tracks are played on shuffle instead of one song on loop.
THAN'S BACKEND (Code)
Scripted game director to allow finer controls / timing for things that need it (ie. bonus stages)
Claw gameplay has been tightened to have more consistent
Source
Changelog.gg summarizes and formats this update. How we read updates.
