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Steam News24 November 20241y ago

v1.2.2

STEAM FUNCTIONALITY STEAM RECORDING Integrated Steam Timeline API to show special events / clips on the Steam Recording timeline See here for more details STEAM RICH PRESENCE Let's your buddies know how bad you're doing

Full notes

Full WORMHOLE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions18 changes4 removals
  • Events
  • Maps
  • Gameplay
  • UI and audio
changedSTEAM RECORDINGIntegrated Steam Timeline API to show special events / clips on the Steam Recording timeline
changedSTEAM RICH PRESENCEShows current game mode, ability, stage, score, and time
changedSECTOR MAPSector Variants on the map now each roll their own perk table
changedSECTOR MAPChanges decision making / expands perk choices / varies runs more
fixedSTAGES7a-1: Fixed two separate stardust trails getting spawned as one
changedSTAGES12B-1: Shifted walls down-left to give worm spawn point some breathing room

STEAM FUNCTIONALITY

STEAM RECORDING

STEAM RICH PRESENCE

  • Let's your buddies know how bad you're doing

  • Shows current game mode, ability, stage, score, and time

  • See here for more details

STUFF YOU'LL FEEL (Design)

SECTOR MAP

  • Sector Variants on the map now each roll their own perk table

  • Changes decision making / expands perk choices / varies runs more

WORMHOLES

  • Wormholes now telegraph where they are going to go before they pop in!

  • Obstructed wormhole telegraphs will flash to indicate the worm needs to MOVE

STAGES

  • 7a-1Fixed two separate stardust trails getting spawned as one
  • 12B-1: Shifted walls down-left to give worm spawn point some breathing room

INPUT

  • Worm no longer allows dangerous directional input right out of spawn

  • Greater fail proofing for u-turn buffered input

  • Improved claw perfect chomp input consistency

STAR TRAILS

  • Dots now show up immediately upon spawning, allowing for instant collection without sync issues

  • Animation in effect still plays, but collection is no longer tied to it

  • Better edge case handling to hopefully allow you to get more Supernovas

  • Looser autopiloting, ensuring you can't be forced into collisions

  • Removed initial latching lock that stalled input

  • Disengaging from auto trails is more intuitive, requiring you to hold the direction you want to break into rather than a double tap (this often lead to confusion / accidental disengagement)

  • Yeehaw Specific: Trigger a full reload when completing a stardust trail

BONUS STAGE(s)

  • Fixed alien spawn/movement desync on bonus stages (using the scripted game director)

  • Added Wormhole switching to bonus stages

GAMEPLAY SETTINGS

  • CROSSHAIR

    • Shows a crosshair for worms that "shoot" things. (Yeehaw and claw)

    • Defaults: ON

  • GRID

    • Shows a dotted grid on game screen.

    • Defaults: OFF

  • TURBO CHOMP

    • Repeats chomp input while button is held.

    • Replaced "Turbo", is better suited for accessible play / works with "Directions Only" control scheme

    • Defaults: OFF

PERKS

  • Removed BAG OF WORMHOLDING perk, as the sector map perk implementation doesn't need this anymore (you will be missed!)

STUFF YOU'LL SEE (Visuals)

I'M BITING YOU I'M BITING YOU I'M BITING YOU

  • Added biting animations to all worms!

GAME FINALE

  • Even more polish

  • It's so cool guys

  • Beat the game

END GAME SCREEN

  • Shows all stardust collected instead of just stardust trail completion (big number look cooler)

  • Added worm head next to score stat

  • Added hourglass icon to time stat

GRAPHICS SETTINGS

  • Updated "Graphics Cost" text to "Performance Cost"

  • FRAME WOBBLE

    • Makes frame dynamically wobble with game action.

    • Defaults: ON

  • BACKGROUND STARS

    • Shows stars and star effects on the game screen.

    • Defaults: ON

OTHER VISUALS

  • Cooler wormhole pop-in/out effects

  • Cooler stardust collection effects

  • Yeehaw cowboy worm tilts their hat back when shooting

  • Changed Juice perk icon to help with confusion between it and the Molasses perk

STUFF YOU'LL HEAR (Audio)

PERK VO

  • Voice over audio announcements for each perk collected.

MARATHON MUSIC SHUFFLE

  • In marathon mode music tracks are played on shuffle instead of one song on loop.

THAN'S BACKEND (Code)

  • Scripted game director to allow finer controls / timing for things that need it (ie. bonus stages)

  • Claw gameplay has been tightened to have more consistent

Source

Steam News / 24 November 2024

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