Full notes
Full Worm Adventure 4: Into the Wormhole update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Compatibility
A lot of work has been going on in the past few months since the launch of the steam page, and I'm now confident enough with the progress that I can announce what I've been up to.
The Good News
Worm Adventure 4 will now support an online multiplayer experience! Play with friends in custom lobbies, strangers in online lobbies, or a mix of both. This has been a widely suggested feature and I'm very excited to have it working well enough to include it in the release of the game! Everything you can do in the game, you will be able to do with your friends: both standard mode and arcade mode are fully supported.
A multiplayer game isn't complete without skins, right? Well fear not, skins will be added to the game, and the vast majority of them will be available from the start or unlockable through in-game progression. I have plans to add 1 or 2 paid skins so that people can support me if they like the game a lot, but again, the majority will be available for free.
I'm also excited to announce the release date of the game! Right now, it is set to release on December 31st 2020. Yeah, I know, thats the last possible day the game can release to meet its 2020 release goal, but I want to give myself as much time as possible to deliver the best experience I can. The game would be released sooner, but I'm balancing being a college student and working as a solo-developer. Right now, passing my classes is more of a priority, but as soon as my quarter is over, 100% of my resources can be poured into the game, and I'm confident it will be out by the end of the year.
The Bad News
Unfortunately, due to complications behind the scenes, the game will no longer be releasing on Mac and Linux. I'm very sorry to anyone excited to play the game on these platforms, but the amount of time and effort it would take to get the game running on these platforms is beyond the scope of a solo-developer (it's a little bit difficult test a game on a mac when you don't even have a mac). If the release of the game goes really well, I definitely still want to get the game onto these platforms, but as of now, Mac and Linux support have been removed from the steam page. Again, I'm very sorry to anyone who will now be unable to play the game
Source
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