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Steam News30 July 202610d ago

Minor Update: v1.0.6

This update adjusts the balance of glyphs with Draw invocations to reduce endgame reliability, fixes several minor bugs, and adds numerous quality of life improvements, most notably removing the requirement to finish ex

In this update3

Full notes

Full Worlds Upon The Wind update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions8 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
addedThis update adjusts the balance of glyphs with Draw invocations to reduce endgame reliability, fixes several minor bugs, and adds numerous quality of life improvements, most notably removing the requirement to finish expeditions between era 4
changedGlyph Balance ChangesShow: Lost 15 Adventure -> 25 Draw 2
changedGlyph Balance ChangesStarve: Lose 20 Food Draw 2 -> Adapt 2
changedGlyph Balance ChangesSearch: Divine 4 -> 3 Draw 1
changedGlyph Balance ChangesCall: Divine 5 -> 4 Draw 1
changedGlyph Balance ChangesObserve: Divine 3 -> 5 Draw 2 -> 1
Search: Divine43Search: Divine decreased, nerfCall: Divine54Call: Divine decreased, nerfObserve: Divine35Observe: Divine increased, buffObserve: Divine 3 -> 5 Draw21Observe: Divine 3 -> 5 Draw decreased, nerf

Worlds Upon The Wind changes

addedThis update adjusts the balance of glyphs with Draw invocations to reduce endgame reliability, fixes several minor bugs, and adds numerous quality of life improvements, most notably removing the requirement to finish expeditions between era 4
changedShow: Lost 15 Adventure -> 25 Draw 2
changedStarve: Lose 20 Food Draw 2 -> Adapt 2
changedSearch: Divine 4 -> 3 Draw 1
changedCall: Divine 5 -> 4 Draw 1

This update adjusts the balance of glyphs with Draw invocations to reduce endgame reliability, fixes several minor bugs, and adds numerous quality of life improvements, most notably removing the requirement to finish expeditions between era 4

debate speeches

.

As usual, all applicable changes are also in the demo.

Glyph Balance Changes

  • Show:

    • Lost 15 Adventure -> 25

    • Draw 2

  • Starve:

    • Lose 20 Food

    • Draw 2 -> Adapt 2

  • Search:

    • Divine 4 -> 3

    • Draw 1

  • Call:

    • Divine 5 -> 4

    • Draw 1

  • Observe:

    • Divine 3 -> 5

    • Draw 2 -> 1

  • Illustration:

    • Target Beauty

    • Draw 2 -> Draw 1

Quality of Life Improvements

  • Removed the requirement to finish expeditions between era 4

    debate speeches

    .

  • Changed relic reward UIs to use hoverable underlines for terms rather than one big list.

  • Clarified several relic and invocation descriptions.

  • Added clickable links to settler quest titles in the active quests list.

  • Made the pressed state for buttons clearer.

  • Made even non-gameplay animations follow the animation speed setting. This was requested by numerous players, but I'm open to adjusting this if folks want separate controls over gameplay and non-gameplay animation speed.

  • Made clicking outside of the Haven NPC speech bubble while their speech text is animating skip the animation instead of closing the speech bubble.

  • Applied font scaling settings to the quest goals and shard culture requirements.

Bug Fixes

  • Fixed the Monastery Chain relic not resetting at stage start.

  • Fixed the main story event Voice of Water not having maximum probability.

  • Fixed the Double Salvaged Strokes skill having the wrong requirement.

  • Fixed the Fox companion not animating at stage start.

  • Fixed several UIs being cut-off at high font scales or when using zoom-on-hover.

  • Fixed several typos.

Source

Steam News / 30 July 2026

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