What changed
0 fixes1 addition0 changes0 removals
addedNow there are 10 hours of very intense gameplay, tested for fair balance and fun party progression. The world creation process advances very rapidly these days, I make about 20-30 minutes of gameplay per day, tested and all. I have also taken a big, final decision for the game. There won't be many adventures as I wanted in the previous updates. I'll make what I wanted to do at the beginning : one big, open world adventure of about 20 hours where you explore a place filled with evil and you must discover and stop the cause of the problems, in any order you decide to do it. I also finally see the end of this project. Making the rest of this game world won't take much time, and I've taken my decisions on what I want to make or not for this current game. It's easy to want to have a huge list of features, but I've decided that it's enough. These are the things I plan on making for the rest of the game : - More options to customize characters : faces, body types, hair styles. - More spells and skills. I aim for something like 15-20 new spells, and 15 new skills. - Staff weapons for mages. - A bunch of new enemies (40 or more) for the end of the game. - New special characteristics for magical weapons and armors. - Better interfaces for character stats, inventory and spells. I'm not quite sure how I'll do these, though. There is a problem with screen space and organisation for these... but I'll find somethng. If there is a feature you'd like to see, please ask. Maybe I'll do it. And thanks to everyone for your patience. This game and these updates took quite a bit of time to make and no one ever complained about it or put pressure on me, and everyone has been awesome in the forums.
Worlds of Chaos: Invasion changes
addedNow there are 10 hours of very intense gameplay, tested for fair balance and fun party progression. The world creation process advances very rapidly these days, I make about 20-30 minutes of gameplay per day, tested and all. I have also taken a big, final decision for the game. There won't be many adventures as I wanted in the previous updates. I'll make what I wanted to do at the beginning : one big, open world adventure of about 20 hours where you explore a place filled with evil and you must discover and stop the cause of the problems, in any order you decide to do it. I also finally see the end of this project. Making the rest of this game world won't take much time, and I've taken my decisions on what I want to make or not for this current game. It's easy to want to have a huge list of features, but I've decided that it's enough. These are the things I plan on making for the rest of the game : - More options to customize characters : faces, body types, hair styles. - More spells and skills. I aim for something like 15-20 new spells, and 15 new skills. - Staff weapons for mages. - A bunch of new enemies (40 or more) for the end of the game. - New special characteristics for magical weapons and armors. - Better interfaces for character stats, inventory and spells. I'm not quite sure how I'll do these, though. There is a problem with screen space and organisation for these... but I'll find somethng. If there is a feature you'd like to see, please ask. Maybe I'll do it. And thanks to everyone for your patience. This game and these updates took quite a bit of time to make and no one ever complained about it or put pressure on me, and everyone has been awesome in the forums.
Now there are 10 hours of very intense gameplay, tested for fair balance and fun party progression. The world creation process advances very rapidly these days, I make about 20-30 minutes of gameplay per day, tested and all. I have also taken a big, final decision for the game. There won't be many adventures as I wanted in the previous updates. I'll make what I wanted to do at the beginning : one big, open world adventure of about 20 hours where you explore a place filled with evil and you must discover and stop the cause of the problems, in any order you decide to do it. I also finally see the end of this project. Making the rest of this game world won't take much time, and I've taken my decisions on what I want to make or not for this current game. It's easy to want to have a huge list of features, but I've decided that it's enough. These are the things I plan on making for the rest of the game : - More options to customize characters : faces, body types, hair styles. - More spells and skills. I aim for something like 15-20 new spells, and 15 new skills. - Staff weapons for mages. - A bunch of new enemies (40 or more) for the end of the game. - New special characteristics for magical weapons and armors. - Better interfaces for character stats, inventory and spells. I'm not quite sure how I'll do these, though. There is a problem with screen space and organisation for these... but I'll find somethng. If there is a feature you'd like to see, please ask. Maybe I'll do it. And thanks to everyone for your patience. This game and these updates took quite a bit of time to make and no one ever complained about it or put pressure on me, and everyone has been awesome in the forums.