What changed
0 fixes0 additions3 changes0 removals
changedLately, I’ve been focusing mainly on technical improvements to the game - fixing bugs and flaws, as well as updating the engine.
changedI carried out many optimizations in the codebase, significantly improving performance: the game now runs several times better, for example, instead of 40 fps with occasional drops, it now runs steadily above 200 fps without stuttering.
changedI also improved pathfinding for characters, animals, and aliens - besides better performance, movement is now more precise and smoother.
Worlds Explorers changes
changedLately, I’ve been focusing mainly on technical improvements to the game - fixing bugs and flaws, as well as updating the engine.
changedI carried out many optimizations in the codebase, significantly improving performance: the game now runs several times better, for example, instead of 40 fps with occasional drops, it now runs steadily above 200 fps without stuttering.
changedI also improved pathfinding for characters, animals, and aliens - besides better performance, movement is now more precise and smoother.
Lately, I’ve been focusing mainly on technical improvements to the game - fixing bugs and flaws, as well as updating the engine.
I carried out many optimizations in the codebase, significantly improving performance: the game now runs several times better, for example, instead of 40 fps with occasional drops, it now runs steadily above 200 fps without stuttering.
I also improved pathfinding for characters, animals, and aliens - besides better performance, movement is now more precise and smoother.