HomeGamesUpdatesPricingMethodology
Steam News29 September 20232y ago

Developer Blog #4 - The Skill Tree of Worldless

In Worldless we wanted to keep the game UI always in context, so menus are contextual. This is true for the Skill Tree as well.

Full notes

Full Worldless update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Server
  • Store
changedIn Worldless we wanted to keep the game UI always in context, so menus are contextual.
addedWith specific currencies gained while exploring or in combat, you’ll be able to unlock new active and passive combat skills in it, while it expands in surprising ways.
addedWe did put a lot of effort in creating new skills that allow the player to keep pushing for more efficient play styles, being more optimal, saving more time in your turn to do more actions, gaining more time for your next turn while defending from enemy attacks and so on.
changedJoin the Coatsink Discord Server Follow Worldless on X
changedhttps://store.steampowered.com/app/1898500/Worldless/

Worldless changes

changedIn Worldless we wanted to keep the game UI always in context, so menus are contextual.
addedWith specific currencies gained while exploring or in combat, you’ll be able to unlock new active and passive combat skills in it, while it expands in surprising ways.
addedWe did put a lot of effort in creating new skills that allow the player to keep pushing for more efficient play styles, being more optimal, saving more time in your turn to do more actions, gaining more time for your next turn while defending from enemy attacks and so on.
changedJoin the Coatsink Discord Server Follow Worldless on X
changedhttps://store.steampowered.com/app/1898500/Worldless/

In Worldless we wanted to keep the game UI always in context, so menus are contextual.

This is true for the Skill Tree as well.

With specific currencies gained while exploring or in combat, you’ll be able to unlock new active and passive combat skills in it, while it expands in surprising ways.

Learn additional but important details on specific abilities, see their values on different types of damages and understand their usability to obliterate your opponents.

We did put a lot of effort in creating new skills that allow the player to keep pushing for more efficient play styles, being more optimal, saving more time in your turn to do more actions, gaining more time for your next turn while defending from enemy attacks and so on.

Everything pushes to feel more powerful and allowing for being as optimal as possible. And once all skills are unlocked, the things you can do will seem endless.

There’s plenty of player expression, and always room to improve to be better with timing mechanics and strategy planning.

Join the Coatsink Discord Server Follow Worldless on X

Worldless is coming to PC and Consoles November 21st Wishlist the game now:

https://store.steampowered.com/app/1898500/Worldless/

Source

Steam News / 29 September 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.