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Full World Warfare & Economics update
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Repeated intro
Hello Everyone!
What changed
- UI and audio
- Gameplay
- Store
- Compatibility
World Warfare & Economics changes
I’m thrilled to announce that we’ve reached the final testing phase of our game! I want to share the journey we’ve been on and how far we’ve come.
Step 1: Analyzing Feedback and Pain Points Before embarking on this massive overhaul, I faced significant struggles with the game’s code architecture. It was messy and inefficient, making every update or bug fix create even more issues—a vicious cycle.
Additionally, after reviewing both the positive and negative feedback, I realized the game was too complex in some areas. It needed better UX design, a simpler interface, and clearer explanations for the mechanics.
Step 2: Redesigning Core Game Systems With the key issues identified, I began rewriting significant portions of the game design. One major focus was balancing features and creating a more transparent resource system. Resources now have a completely revamped system with readable values and an accumulation mechanic, rather than simply toggling between "positive" and "negative."
Step 3: Starting Fresh in Unity Once I was satisfied with the new game design, I created a brand-new Unity project. I carefully migrated only the necessary assets, leaving behind outdated or unused ones.
At the same time, I mapped out every feature with code diagrams and tables to understand how everything should integrate into one cohesive system—no coding yet, just planning.
Step 4: Building the Codebase & Migrating Data Next, I began writing the codebase from scratch, tackling basic features first and gradually working on the more complex ones. Alongside this, I migrated our data into the new project while addressing the slow-loading issues from the original version.
Step 5: Implementing Features & UI/UX This was by far the most time-consuming step. Each feature was implemented and thoroughly tested, one by one. The entire UI and UX have been redesigned for a smoother and more intuitive player experience.
Step 6: Third-Party QA Testing (Ongoing) As of now, we’ve partnered with a professional QA team to rigorously test the game. This phase is absolutely critical to ensure all functionalities work flawlessly. While the game is in excellent shape, there are still a few edge cases to resolve (primarily with the war mechanics), minor cosmetic improvements, and final tweaks to AI balancing.
What’s Next?
Closed Beta We’ll be launching a closed beta between 02/06/2025-02/10/2025 I’ve already shortlisted a few players to invite, but if you’re interested, feel free to message me on Discord. Depending on the number of requests, I may invite a few additional testers.
🎉 Official Release Date After much anticipation, I’m excited to announce that the new version officially release on March 01, 2025! I know I previously avoided setting a date, but now that the game has reached an incredible state, I’m confident in sharing this timeline.
Important Notes About the New Version Many new features are still in development and will be added gradually, as expected in an early access game. Some features from the older version have been removed or are temporarily unavailable (for instance politics and elections), but they may return in future updates as development continues toward full release. Thank you all for your patience and support! I can’t wait for you to experience this next chapter of the game. Stay tuned for more updates as we approach the release!
Some Screenshots
Source
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