Full notes
Full World War Armies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
World War Armies changes
Steam post image Greetings Commanders, With the recent launch of Mythic Units, it's already time to start working on the next one and it’s for the USSR nation! For this creation process, we want YOUR opinion. With this poll, you’ll have three choices. Vote for the unit you would like to see implemented in-game and we will work our magic! Please note that the Mythic unit might be slightly adjusted as is it the current direction that we want to validate with you.
The choices
1.
BAGR – Operational Advance Concept
Infantry commander enabling controlled forward momentum for slower, low-cost units.
Fantasy
Steady, unstoppable advance across the battlefield. Aura skill – “Operational Momentum”
Max Speed
Incoming Damage reduction
SHOCK – Breakthrough Officer Concept
Aggressive infantry commander designed to push fortified lines and win direct engagements.
Fantasy
Relentless assault with no hesitation. Aura – “Breakthrough Doctrine”
Damage Increase
Penetration Increase
GUARD – Elite Standard Bearer Concept
Frontline infantry anchor built for sustained objective fights and attrition-based warfare.
Fantasy
Unbreakable line that refuses to fall. Aura – “Guards Standard”
Incoming Damage reduction
Relative Healing per second (outside of combat)
Head over to our Discord channel to cast your vote!
Source
Changelog.gg summarizes and formats this update. How we read updates.
