Full notes
Full World War 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Operators!
What changed
- Performance
- Gameplay
- Events
- Fixes
- Maps
- UI and audio
We have an update for you today with a large number of minor fixes and two big ones: improved matchmaking and bots on TacOps maps. Additionally, many maps have undergone another round of optimization.
Full list of changes below:
Challenges (missions):
New daily challenges have been added, optimized for new players.
The rewards for some of the more difficult challenges have been increased.
Updated the tracking of daily challenges and fixed bugs in the counting process.
Performance:
Memory consumption was reduced.
Improved FPS stability.
Maps:
All maps: general performance optimization.
All maps: lighting optimization. Shadows should look better now.
- All mapsbroken respawn points were fixed.
Bots:
Bots were added to the following TacOps maps: Moscow, Berlin, Warsaw, Polar, DMZ, and Tokyo.
Bots now have more varied weapon loadouts.
Fixed respawn and interaction issues.
Matchmaking:
A bug that prevented players from being properly matched together has been fixed.
UI/UX
Fixed visual bugs in 3440×1440 resolution.
Vehicles:
Fixed sights and other visual artifacts on vehicles.
General:
Istanbul map is back to rotation.
Translations of the new challenges have been added and adjusted.
Fixed Label.undefined bug.
Fixed client crashes on Windows 11.
- Updated Quick Play logicremoved Stronghold priority for experienced players (several matches or more).
Removed incorrect object collisions.
The display of the number of players in matches has been fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
