In this update5
Full notes
Full World War 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Operators!
What changed
- Maps
- Gameplay
- Events
- Fixes
- Performance
- UI and audio
World War 3 changes
Today we have an update for you with a large number of minor fixes, enhancing your enjoyment of World War 3. In addition, many maps have undergone another round of optimisation.
Full list of changes below:
Challenges (missions):
The old and obsolete daily challenges were removed from the rotation.
The difficulty of some daily challenges was reduced by 30%, and the rewards were increased to 1,000 XP.
The previously removed challenges have returned to the Shibuya map.
Updated the tracking of daily challenges and fixed bugs in the counting process.
Maps:
- Ruins of Gobilighting optimization (Part 2), improved bot logic, optimized visual effects.
- BerlinImproved navigation mesh, improved collision models, removed gaps between textures.
Moscow / Polarny / Tokyo / Smolensk: lighting optimization (another iteration), optimization of visible geometry.
Bots:
New players are now playing their first 5 matches on the Ruins of the Gobi map with bots.
Adjusted the bot respawn system based on the level of the current match.
Fixed behavior when new players are connected.
Added the ability for bots to switch between primary and secondary weapons.
Matchmaking and connection:
Problems with connecting to Stronghold mode matches and the DMZ map have been localized and fixed.
Backend and log elements have been added to allow us to better understand and more quickly locate connection problems.
Technical improvements:
Another phase of optimization on the maps: Moscow, Polarnyi, Tokyo, Smolensk.
User Interface:
Fixed issues with displaying the progress, icons, and previews of various elements.
Translations of the daily challenges and the new interface elements have been added.
Source
Changelog.gg summarizes and formats this update. How we read updates.
