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Steam News20 February 20242y ago

Development Update: Reeves and Treating Wounds!

Good day fellow Meeps! Development around the new controllable Meeps (which I call Reeves) is progressing well, and I've expanded on a number of things in the last month and a half.

In this update4

Full notes

Full World Turtles update

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What changed

0 fixes1 addition8 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Store
addedDevelopment around the new controllable Meeps (which I call Reeves) is progressing well, and I've expanded on a number of things in the last month and a half.
changedControllable ReevesI've completed the way Reeves are selected and displayed, allowing the player to easily keep track of more than one. Selecting a Reeve temporarily hides non-applicable in-map UI to make it clear which tasks can be allocated to them. The icons are created dynamically based on their skill sets, location on the map and the location of the mouse cursor. I have also updated 4 of the 5 tutorials to include the introduction of Reeve actions (including as Objectives).
changedControllable ReevesCreate Expeditions, which will let a number of Meeps (with carts) follow them while they perform various tasks (to be developed) further out on the map.
changedControllable ReevesSurvey important points on the map (similar to the Wanderer).
changedTreating WoundsThe AI Realms will assist you in creating "Heal Bales" for treating the Turtles' wounds. These need to be manually placed on the wounds by helicopter, taking into account the movement of the Turtle's head. Treating wounds will further improve the Turtle's health.
changedProvisions and ExpeditionsVarious Expeditions out onto the map will require Provisions, which has always been in the plans but are now finally on-line at Farms and Fishmongers.

World Turtles changes

addedDevelopment around the new controllable Meeps (which I call Reeves) is progressing well, and I've expanded on a number of things in the last month and a half.
changedI've completed the way Reeves are selected and displayed, allowing the player to easily keep track of more than one. Selecting a Reeve temporarily hides non-applicable in-map UI to make it clear which tasks can be allocated to them. The icons are created dynamically based on their skill sets, location on the map and the location of the mouse cursor. I have also updated 4 of the 5 tutorials to include the introduction of Reeve actions (including as Objectives).
changedCreate Expeditions, which will let a number of Meeps (with carts) follow them while they perform various tasks (to be developed) further out on the map.
changedSurvey important points on the map (similar to the Wanderer).
changedThe AI Realms will assist you in creating "Heal Bales" for treating the Turtles' wounds. These need to be manually placed on the wounds by helicopter, taking into account the movement of the Turtle's head. Treating wounds will further improve the Turtle's health.

Good day fellow Meeps!

Development around the new controllable Meeps (which I call Reeves) is progressing well, and I've expanded on a number of things in the last month and a half.

Controllable Reeves

I've completed the way Reeves are selected and displayed, allowing the player to easily keep track of more than one. Selecting a Reeve temporarily hides non-applicable in-map UI to make it clear which tasks can be allocated to them. The icons are created dynamically based on their skill sets, location on the map and the location of the mouse cursor. I have also updated 4 of the 5 tutorials to include the introduction of Reeve actions (including as Objectives).

Reeves can already perform the following tasks:

  • Explore a limited distance around your borders.

  • Create Expeditions, which will let a number of Meeps (with carts) follow them while they perform various tasks (to be developed) further out on the map.

  • Complete Apprenticeships at Woodcutters, Stonemasons, Builders, Wanderers, etc. to allow the Reeve to perform the tasks associated with those skills, to assist in time of need.

  • Gather wood, stone, shards, clay, clay pipes, mortar, foodstuffs and crystals.

  • Survey important points on the map (similar to the Wanderer).

  • Keep the realm's campfire burning and stock up on firewood for it.

  • Calibrate helicopters initially, which allows other Meeps to start using them.

Treating Wounds

The AI Realms will assist you in creating "Heal Bales" for treating the Turtles' wounds. These need to be manually placed on the wounds by helicopter, taking into account the movement of the Turtle's head. Treating wounds will further improve the Turtle's health.

Provisions and Expeditions

Various Expeditions out onto the map will require Provisions, which has always been in the plans but are now finally on-line at Farms and Fishmongers.

Various

  • I've improved the clarity of the fonts, especially the smaller numbers and headings.

  • Mortar Pits and Kilns now use wood, clay and stone to produce Mortar and Clay Pipes, which are required for Monuments and Water Points.

I'll be back with another update next month...

https://store.steampowered.com/app/1512050/World_Turtles/

De Chelonian Mobile

Source

Steam News / 20 February 2024

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