Full notes
Full World to the West update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Performance
- UI and audio
- Fixes
World to the West changes
For the first time in many years, we are doing an update of World to the West for pc, mac and linux. We have rounded up the improvements that were previously made for the Nintendo Switch and added a sidebar that links to news and other games from Rain. The sidebar is visible in the main menu only, like it also will be in our other games. Finally, we've also added graphics and mapping support for DualSense gamepads on windows.
Full changelog:
Added the Rain sidebar
Added graphics and default mapping of the DualsSense controller on Windows machines
Made magnets instantly reset Lumina's blink
Extra chest added to the magnet mayhem puzzle
Teri now plays an animation when she picks up a key
When you back out of the achievement view when a card is about to turn, but haven't turned, that card should turn again when you return
Cleaned up the orphanage
General performance improvements
Reduced texture sizes appropriately for many textures
Tuned screen shake in some scenes
Fixed error when Knaus was being chased by a chipmunk when entering a hole
GPU with support for "pragma target" 3.5 is now required. https://docs.unity3d.com/Manual/SL-Pragma-target.html
More performant water lilys
Made the loading animation bigger on UHD display resolutions
Improved the implementation of shadows and Anti-Aliasing
Fixed ice skating creating a lot of garbage in the background
Fixed some instances of ending up under water when crossing between scenes while ice skating
Source
Changelog.gg summarizes and formats this update. How we read updates.
