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Steam News25 March 20224y ago

Ring Update is out!

This game update aims to tackle a bunch of the initial issues we've had since launch (a month ago).

Full notes

Full World Seed update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes2 removals
  • Gameplay
  • Balance
removedRing progression: In order to progress in the game yo no longer mindlessly kill stronger foes to increase your highscore. You must now find rare abnormalities & slay the soulless creature within.
changedTier matters: Tier plays a much bigger role now compared to earlier. When you are travelling the world you previously had to hover every creature and view their `level`. No `tier` is what decides their strength.
changedApollyons' siphon: The further you move from World Tree (the center of the world) you are siphoned on core defensive stats: armor, block- and dodge chance. This makes sure you can't rush to insane progression immediately.
removedDamage reduction double dipping removed: Damage is now dealt as physical + elemental instead, making it so that armor & attunement damage reductions reduce their individual portion of the damage, rather than reducing the total twice.

World Seed changes

removedRing progression: In order to progress in the game yo no longer mindlessly kill stronger foes to increase your highscore. You must now find rare abnormalities & slay the soulless creature within.
changedTier matters: Tier plays a much bigger role now compared to earlier. When you are travelling the world you previously had to hover every creature and view their `level`. No `tier` is what decides their strength.
changedApollyons' siphon: The further you move from World Tree (the center of the world) you are siphoned on core defensive stats: armor, block- and dodge chance. This makes sure you can't rush to insane progression immediately.
removedDamage reduction double dipping removed: Damage is now dealt as physical + elemental instead, making it so that armor & attunement damage reductions reduce their individual portion of the damage, rather than reducing the total twice.

This game update aims to tackle a bunch of the initial issues we've had since launch (a month ago).

The main features (among many others) are:

  1. Ring progression: In order to progress in the game yo no longer mindlessly kill stronger foes to increase your highscore. You must now find rare abnormalities & slay the soulless creature within.

  2. Tier matters: Tier plays a much bigger role now compared to earlier. When you are travelling the world you previously had to hover every creature and view their `level`. No `tier` is what decides their strength.

  3. Apollyons' siphon: The further you move from World Tree (the center of the world) you are siphoned on core defensive stats: armor, block- and dodge chance. This makes sure you can't rush to insane progression immediately.

  4. Equipment level squish: Rather than seeing numbers between 1 - 500 000 in gearscore & levels these numbers are now properly balanced and should appear in the 1 - 150 range instead.

While this might seem weird, tier plays a much bigger role in each individual ring.

  1. Damage reduction double dipping removed: Damage is now dealt as physical + elemental instead, making it so that armor & attunement damage reductions reduce their individual portion of the damage, rather than reducing the total twice.

Source

Steam News / 25 March 2022

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