Full notes
Full World of Zombies update
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What changed
- Fixes
- Store
- Gameplay
- Balance
World of Zombies changes
As always focusing on bug reports we have prepared for you a cool update. CHANGES
The crafting system
Experience system
Loot system
The NPC system
FULL LIST OF CHANGES
Completely fixed and fully working crafting system things on the Base (John and Harry), as well as the system of quick crafting in the player's inventory. Of course we have been looking for what is the reason, but the solution was always on the surface.
Changed the logic and counting the level of the player, now get the level is much easier, which means items in the store will be much more! Also excluded from the sale of ultra-rare items, more on that below.
Changed and reworked the logic of the loot in raids. After a little more than a month after the release of the project in the open access has already formed favorites among the players.
All freebies over, the real game begins: All who managed to "gather up" good - rejoice, because the end of the easy loot has come.
Loot became less common, but there was a logic of separation (food, water, tools, weapons, clothing, ammunition, and so on).
Also the loot has been "zoning", so for example on a Fishing pier more tools, and the Hangar rounds.
The total number of items is directly related to the activity of players in the world as a whole.
Ultra rare items are added to the list and can meet the real adventurer of our world.
FIXED MINOR BUGS
Some animation errors that you have reported to us.
NPC behavioral errors.
Currency exchange bug.
Other minor bugs.
NEW SUPPLY DEALERS
The players ate all the apples and bought all the cardboard. Question - why? Due to the sharp need for vitamins and small sheets of cardboard, we have added a quantity of all goods for the whole world. Buy on health.
Find bugs, write, offer - all will take into work. As always yours sincerely - RT.
Source
Changelog.gg summarizes and formats this update. How we read updates.
