Update log
Full World of Warships update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Server
- Gameplay
- Balance
- Fixes
- Maps
Captains!
It's now much simpler to participate in the Public Test—you can log in using your main account. To do so, select Public Test in the Game Instance section of the Wargaming Game Center. You'll receive Community Tokens as a reward for participating in the Public Test. These can be exchanged for Premium ships, permanent camouflages, Supercontainers, and other in-game items!
Update 0.11.2 brings the Savage Battle—a new temporary battle type—as well as submarines and other new features. Take a look at the Developer Bulletin, and welcome to the Test! See you on the Public Test Server!
| Asia | Leave feedback |
|---|---|
| CIS(Ru) | Leave feedback |
| EU | Leave feedback |
| NA | Leave feedback |
Round 2 Schedule
Starts: Thu. 03 Mar. 17:30 CET (UTC+1) Ends: Tue. 08 Mar. 06:30 CET (UTC+1)
Captains, thank you for participating in the Public Test for Update 0.11.2! Your feedback helps us to improve the version and fix errors. Check out the changelog and join the second session of the Public Test!
Changelog
In the first round, many testers experienced game crashes. For the second round, we’ve done some bugfixing to stabilize the client. Thank you for your feedback.
Changed the colors of the different teams' icons in Savage Battle — now they are more easily distinguishable from each other.
Balance changes applied to the Savage Battle mode: the Moray Eel faction has been reinforced, the Octopus faction was weakened, and changes were made to the post-battle economy of ships based on testing results.
Fixed incorrect detectability settings for submarines.
Fixed and issue that caused ships to get stuck near islands on the map Neighbors.
Fixed a bug that made the researching of ships in bulk work incorrectly.
Fixed visual bugs in the Flooded City port.
Fixed the incorrect working of the Top Grade Gunner skill.
Balance changes were made to Superships, Hornet, submarines, and depth charges. Further details can be found in our Development Blog.
Fixed several other minor bugs.
Combat Missions and Rewards
The rewards for activities on the Public Test Server may differ from those on the Live Server.
Any due rewards will automatically be credited to your account within a few days of the release of the new update.
Once the Public Test begins, the starting ships for the Savage Battle event will appear on your accounts.
By progressing through combat missions on the Public Test Server, you can earn Community Tokens.
| Round | |||
|---|---|---|---|
| 1 | 2 | ||
| Steam post image | Steam post image | Steam post image | Earn 250 Base XP in a single Random, Ranked, or Co-op Battle. Reward on the Live Server: 100 Community Tokens |
| Steam post image | Steam post image | Steam post image | Earn 1,000 Base XP in Random, Ranked, or Co-op Battles. Reward on the Live Server: 200 Community Tokens |
| Steam post image | Steam post image | Earn 5,000 Base XP in Random Battles playing Tier X submarines. Reward on the Live Server: 1x Wargaming container | |
| Earn 3,000 Base XP in the Savage Battle playing Stealthedo, Rumble, or Seascythe. Reward on the Live Server: 1,000 Community Tokens | |||
| Earn a special achievement for participating in the Clash of Courage event. Can be obtained only once. Reward on the Live Server: 500 Community Tokens | |||
| Complete six out of 12 missions in the combat mission groups in Random or Co-op Battles. Reward on the Live Server: 450 Community Tokens | |||
| Earn 500 Base XP playing Tier VI ships. Reward on the Public Test Server: Tier VI submarines | |||
| Earn 500 Base XP playing Tier VI submarines. Reward on the Public Test Server: | |||
Source
