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Steam News27 May 20261mo ago

Q&A (Part 2)

Captains! Here comes Part 2 of the Q&A with answers to popular community questions. Happy reading: Are PvE events and other cooperative activities for players and guilds planned?

In this update6

Full notes

Full World of Sea Battle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition11 changes0 removals
  • Events
  • Gameplay
  • Balance
  • UI and audio
changedAre PvE events and other cooperative activities for players and guilds planned?Yes, these activities are part of the game’s future development plans. We are considering both PvE events and dedicated group content for guilds, although implementing them will take time.
changedAre there plans to change or expand the Endless Sea?Yes, major improvements and content expansion for the Endless Sea are planned. These changes are included in our plans for the second half of 2026, which we previously mentioned in the development roadmap. Here is a reminder of what it looks like:
changedIt feels like boarding has too much impact on battles. Are any changes planned?We understand that boarding currently plays a very significant role in some battles. Improvements to this mechanic are part of our long-term plans, but it is a complex system that requires a considerable amount of work and testing.
changedIt feels like boarding has too much impact on battles. Are any changes planned?No major changes are planned in the near future, although targeted adjustments and smaller tweaks to improve gameplay are still possible.
changedWill there be ship balance changes? How is balance handled overall?Ship balance is built around a shared stat system, where parameters depend on a ship’s class and rank.
changedWill there be ship balance changes? How is balance handled overall?At the same time, effectiveness is influenced not only by raw stats, but also by the ship’s individual characteristics: hull size, profile, gun placement, firing behavior, and other details. Many of these characteristics are based on real historical prototypes and are preserved to maintain authenticity.

World of Sea Battle changes

changedYes, these activities are part of the game’s future development plans. We are considering both PvE events and dedicated group content for guilds, although implementing them will take time.
changedYes, major improvements and content expansion for the Endless Sea are planned. These changes are included in our plans for the second half of 2026, which we previously mentioned in the development roadmap. Here is a reminder of what it looks like:
changedWe understand that boarding currently plays a very significant role in some battles. Improvements to this mechanic are part of our long-term plans, but it is a complex system that requires a considerable amount of work and testing.
changedNo major changes are planned in the near future, although targeted adjustments and smaller tweaks to improve gameplay are still possible.
changedShip balance is built around a shared stat system, where parameters depend on a ship’s class and rank.

Captains! Here comes Part 2 of the Q&A with answers to popular community questions. Happy reading:

Are PvE events and other cooperative activities for players and guilds planned?

Yes, these activities are part of the game’s future development plans. We are considering both PvE events and dedicated group content for guilds, although implementing them will take time.

Are there plans to change or expand the Endless Sea?

Yes, major improvements and content expansion for the Endless Sea are planned. These changes are included in our plans for the second half of 2026, which we previously mentioned in the development roadmap. Here is a reminder of what it looks like:

It feels like boarding has too much impact on battles. Are any changes planned?

We understand that boarding currently plays a very significant role in some battles. Improvements to this mechanic are part of our long-term plans, but it is a complex system that requires a considerable amount of work and testing.

No major changes are planned in the near future, although targeted adjustments and smaller tweaks to improve gameplay are still possible.

Will there be ship balance changes? How is balance handled overall?

Ship balance is built around a shared stat system, where parameters depend on a ship’s class and rank.

At the same time, effectiveness is influenced not only by raw stats, but also by the ship’s individual characteristics: hull size, profile, gun placement, firing behavior, and other details. Many of these characteristics are based on real historical prototypes and are preserved to maintain authenticity.

Balance is an ongoing process, so we continue to monitor the situation and take player feedback into account.

Are new ships, progression branches, and build options planned?

Yes, new ships will continue to be added in the future.

In addition, changes and further development of the shipyard system are planned - we will share more details in separate announcements later on.

We are also considering expanding the ship upgrade and build systems. It is still too early to discuss specific details, but expanding customization options is part of the project’s future plans.

Are improvements planned for tutorials, the interface, and in-game descriptions?

Yes, we regularly work on improving the interface and overall usability of the game - including menus, the map, chat, navigation, and other systems.

We are also continuing to improve the new player experience through updates to the tutorial, hints, and introductory gameplay.

In addition, we plan to rework many in-game texts and descriptions - including those related to crew, cannons, upgrades, and other systems. Since the game is still actively evolving, many texts are continuously being updated and refined.

Source

Steam News / 27 May 2026

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