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Steam News12 June 20206y ago

Why nurf, when you can buff?

This is the largest balance patch we have ever done. We wanted to give a better identity to each mythology and we are happy to say that we believe we achieved it!

Full notes

Full World of Myths update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Balance
  • Gameplay
changedThis is the largest balance patch we have ever done. We wanted to give a better identity to each mythology and we are happy to say that we believe we achieved it!
addedWe are adding 2 new keywords - Spellmastery for Greek and Bloodthirst: Spellmastery - Does something the first time you play a spell (and this unit is on the board) Bloodthirst - Does something the first time it attacks
addedWe did a lot of small changes and updates (yes, shift-click on PC on the deckbuilder is part of that). We have changed the starting workflow, added option to play as a guest, and so on. But you are here for the balance changes so here they are:

World of Myths changes

changedThis is the largest balance patch we have ever done. We wanted to give a better identity to each mythology and we are happy to say that we believe we achieved it!
addedWe are adding 2 new keywords - Spellmastery for Greek and Bloodthirst: Spellmastery - Does something the first time you play a spell (and this unit is on the board) Bloodthirst - Does something the first time it attacks
addedWe did a lot of small changes and updates (yes, shift-click on PC on the deckbuilder is part of that). We have changed the starting workflow, added option to play as a guest, and so on. But you are here for the balance changes so here they are:

This is the largest balance patch we have ever done. We wanted to give a better identity to each mythology and we are happy to say that we believe we achieved it!

We are adding 2 new keywords - Spellmastery for Greek and Bloodthirst: Spellmastery - Does something the first time you play a spell (and this unit is on the board) Bloodthirst - Does something the first time it attacks

We did a lot of small changes and updates (yes, shift-click on PC on the deckbuilder is part of that). We have changed the starting workflow, added option to play as a guest, and so on. But you are here for the balance changes so here they are:

Enjoy!

1. Grave Scavenger Cost increased from 2 to 3 2. Doubtful Monk Power increased from 2 to 3 3. Cheap Hireling Old: "Cannot defend." New: "" 4. Toll Takers Power increased from 3 to 4 5. Windcaller Griffin Added Trait "Beast" 6. The Sword of the Rebellion Cost decreased from 5 to 4 7. Brienne, the Bard Old: "Gain 2 Power after this unit wins a battle. Lose 1 Power after this unit loses a battle." New: "Gain 3 Power after this unit wins a battle" 8. Watchful Lamassu Power increased from 1 to 2 Endurance increased from 1 to 2 9. Shamash's Judgment Cost increased from 3 to 4 10. Ninurta's Teachings Cost decreased from 5 to 4 11. Kobalos Cost decreased from 6 to 4 Trait changed from "Demon" to "Monster" Old: "Summon: Target enemy unit loses 1 Endurance." New: "Has +1 Power for each exhausted enemy unit." 12. Ghost of Plataea Cost increased from 4 to 5 Old: "Summon: Enemy flank units lose 1 Power." New: "Summon: Swap the position of the enemy flank units. They lose 1 Power." 13. Priest of the Thunder Old: "Gain 1 Power when you play a Curse." New: "Ethereal" "Summon: Put Full of Terrors into your hand." 14. Charon Cost decreased from 5 to 4 Old: "Summon: Return the top spell from your graveyard to your hand." New: "Ethereal" "Summon: Return the top spell from your graveyard to your hand." 15. Full of Terrors Old: "Remove an attacking unit from the battle. It loses 1 Power." New: "Remove target enemy unit from the battle. It loses 1 Power." 16. Summer Heat Removed Trait "Curse" Old: "Exhaust all enemy non-flank units with Power 4 or lower." New: "Exhaust the weakest and the strongest enemy units." 17. Flanking Centaur Added Trait "Monster" Old: "Wing: When this unit wins an attack, exhaust the weakest enemy flank unit." New: "Wing: While this unit participates in a battle, enemy flank units have -1 Power." 18. Hardened Hoplite Power increased from 2 to 3 19. Forest Harpy Added Trait "Monster" Old: "Deathstare: Exhaust the weakest enemy unit." New: "Deathstare: Exhaust the strongest enemy unit." 20. Thermopylae Tactics Old: "Exhaust your strongest unit. Kill target attacking enemy unit." New: "Kill target enemy attacking flank unit." 21. Cretan Minotaur Cost decreased from 7 to 6 Old: "After participating in a battle, lose 1 Power." New: "Can only participate in battles if you have played a spell this turn." 22. Swamp Hydra Old: "Gain 1 Power when losing Endurance." New: "When this unit loses Endurance, it gains 2 Power." 23. Achilles Old: "Rush" "Summon: Give your opponent an Achilles' Heel." New: "Cannot be targeted by enemy spells or unit abilities. When declared for battle, all friendly Warriors gain 1 Power." 24. Petrifying Medusa Added Trait "Monster" Old: "The unit in front cannot attack or defend." New: "The unit in front of Medusa cannot participate in battle." 25. Helen, the Beauty Name changed to "Helen of Troy" 26. Heracles Cost decreased from 8 to 6 Power decreased from 5 to 3 Endurance increased from 2 to 3 Old: "Summon: Kill all non-Warrior units with Power 5 or higher." New: "When a friendly Monster enters play kill it and gain its Power." 27. Cave Siren Added Trait "Monster" Old: "Reinforcement" "Summon: Reset target unit's Power." New: "Reinforcement" "Summon: Target enemy attacking unit has -10 Power for the battle." 28. Hungering Cyclops Old: "Can only participate in battles if there is a unit in front." New: "Can only participate in battles if you have played a spell this turn." 29. Silverback Pegasus Added Trait "Monster" Old: "Has +1 Power while adjacent to a Warrior." New: "Summon: Move target friendly unit to this unit's right." 30. Acropolis Guard Added Trait "Warrior" 31. Peltast Skirmishers Old: "Wing: While attacking, the first declared defending unit has -1 Power." New: "Wing: While attacking, all participating enemy non-flank units have -1 Power." 32. Amphisbaena Old: "Deathstare: Put 2 Ochendras onto the battlefield." New: "Deathstare: Friendly Monsters gain 1 Endurance." 33. Ochendra Is now collectible Cost increased from 1 to 3 Added Trait "Beast" Old: "Rush" New: "Rush" "Deathstare: Exhaust all participating units." 34. Priest of the Acropolis Old: "Gain 1 Power when you play a unit during defense." New: "Summon: Put Confusion in the Ranks into your hand." 35. The Three Graeae Old: "Draw the top Curse from your deck when you play your first Curse each turn." New: "The first non-Etherial Curse you play each turn returns to your hand with Ethereal." 36. Worshipper of Hecate Cost increased from 2 to 3 Endurance increased from 1 to 2 Old: "The first Curse you play each turn costs 1 less." New: "Spellmastery: Return the top Curse from your graveyard to your hand." 37. Aid from Temiscyra Cost decreased from 5 to 4 Old: "Put a ready Euryhe's Amazons on your left flank. Put a ready Celaneo's Amazons on your right flank." New: "Draw a Warrior from the deck for each spell you have played this turn." 38. Hypnos Cost decreased from 8 to 7 39. Nestor, the Fleet Commander Name changed to "Nestor, the Argonaut" Power increased from 2 to 3 Old: "Summon: Draw a card for each exhausted enemy unit." New: "Gain 2 Boon Tokens when you exhaust an enemy unit." 40. Fearless Psiloi Old: "Summon: Gain 1 Power if played in front of a stronger unit." New: "Has +1 Power for each friendly unit with Wing." 41. Veteran Strategos Old: "Summon: Friendly units with Center or Wing gain 1 Power." New: "Spellmastery: Friendly units with Center or Wing gain 1 Power." 42. Confusion in the Ranks Cost decreased from 2 to 1 Old: "Target enemy unit swaps positions with the strongest enemy unit." New: "Move target unit to the left flank." 43. Oracle of Delphi Power increased from 2 to 3 Old: "Summon: Draw the most expensive spell from your deck." New: "Spellmastery: Draw the most expensive spell from your deck." 44. Epiales Power increased from 1 to 2 Trait changed from "Spirit" to "Monster" 45. Stoic Spartan Cost increased from 5 to 7 Power decreased from 3 to 2 Endurance increased from 2 to 3 Added Trait "Warrior" Old: "When declared as a defender, remove all enemy units with higher Power from the battle." New: "Center: When delcared for battle, move your weakest Warrior to the left flank." 46. Celaneo's Amazons Added Trait "Warrior" 47. "Euryhe's Amazons" Added Trait "Warrior" 48. Phoebe's Amazons Added Trait "Warrior" 49. Warrior of Thebes Old: "" New: "Wing: Has +1 Power." 50. Helenic Standard Bearer Cost increased from 2 to 3 Added Trait "Warrior" Old: "When your left flank unit is exhausted, ready it." New: "Other friendly Warriors have +1 Power." 51. Zeus' Wrath Cost increased from 20 to 25 Old: "Ethereal" "Costs 1 less for each Curse you've played this game. Deal 10 damage to target Temple." New: "Ethereal" "Costs 1 less for each Curse you've played this game. Destroy target Temple." 52. Stand and Fight Cost increased from 3 to 4 Added Trait "Blessing" Old: "All friendly units that have a unit in front gain 1 Power." New: "Target friendly unit gains Power equal to that of its adjacent units. They lose 1 Endurance." 53. Tarantine Cavalry Cost increased from 3 from 4 Old: "Wing: While attacking, all participating enemy non-flank units have -1 Power." New: "Wing: Adjacent unit has +2 Power." 54. Unexpected Support Cost increased from 2 to 3 55. Hidden Supporter Old: "The unit on the left has +1 Power." New: "The unit on the left has +2 Power and also participates in all battles, if able." 56. Thessalian Cavalry Old: "Summon: Gain Rush if played on a flank." New: "Reinforcement" Summon: Gain Rush if played on the flank." 57. "Kottos" Cost decreased from 9 to 7 Power decreased from 12 to 4 Endurance increased from 2 to 3 Old: "Cannot defend.\nReady when exhausted. While attacking has -2 Power for each defender." New: "Adjacent units cannot defend. When this unit attacks, it gains 3 Power." 58. Siege Commander Is now collectible Cost increased from 1 to 3 59. Boreal Giant Power increased from 6 to 7 60. Hagbard, the Raidcaller Old: "Summon: Put a Fjord Raiders on this card's right." New: "Bloodthirst: Put 2 Greedy Pillagers on this card's left." 61. Haki, the Raidleader Old: "Raid: Has +2 Power." New: "Raid: Has +3 Power." 62. Ratatoskr Old: "Summon: Each player draws a card." New: "Deathstare: Gain 3 Boon Tokens." 63. Snowhill Cutthroat Old: "Cannot be targeted by spells or unit abilities." New: "Cannot be targeted by enemy spells or unit abilities." 64. Jalai Shaman Name changed to "Marshland Shaman" Old: "Summon: Gain 2 Power if the enemy Leader has 5 or less Health." New: "Bloodthirst: Friendly Dwarves and Giants gain 1 Power." 65. Magma Crusher Power increased from 4 to 5 66. Olina Mancrusher Old: "Raid: Has +1 Power." "Summon: The strongest enemy unit loses 1 Power." New: "Raid: Has +2 Power." "Bloodthirst: The strongest enemy unit loses 1 Power." 67. Elder Blacksmith Power increased from 1 to 2 Old: "Summon: Target friendly Viking or Dwarf gains 2 Power." New: "Summon: Target friendly Dwarf or Giant gains 2 Power." 68. Young Bearslayer Power increased from 2 to 3 Old: "" New: "Cannot defend." 69. Seductive Huldra Power increased from 2 to 3 70. Thundering Vikings Cost decreased from 6 to 5 71. Tempting Svava Old: "Summon: Draw the weakest Viking from your deck." New: "Bloodthirst: Put the top Viking with Cost 3 or less from your deck, on your right flank." 72. Shade of Loki Name changed to "Loki’s Bargain" Old: "Choose an enemy unit. Adjacent units lose Power equal to the Power of that unit." New: "Target unit gains 3 Power. Its adjacent units lose 1 Endurance." 73. Fenrir Power increased from 6 to 7 74. Bergelmir Cost increased from 8 to 9 Power increased from 3 to 4 Old: "Summon: Target enemy unit loses 2 Power and 1 Endurance." New: "Summon: Draw the 2 weakest Giants from your deck and reduce their Cost by 2." 75. Axenado Cost increased from 3 to 4 Old: "Target unit and its adjacent units lose 1 Power." New: "Kill the weakest friendly unit to kill the weakest enemy unit." 76. Test of Faith Old: "Friendly attacking units gain 1 Power." New: "All friendly units gain 1 Power." 77. Shieldmaiden Power decreased from 2 to 1 Old: "Cannot attack." New: "Raid: Has +2 Power." 78. Norse Warhound Old: "Summon: The unit in front loses 1 Power." New: "Bloodthirst: Gain +1 Power" 79. Alvis, the Hearthunter Power decreased from 2 to 1 Old: "Summon: Your strongest Temple loses 1 Health." New: "Gain 1 Power when another friendly Dwarf enters play." 80. Motsognir Power decreased from 1 to 2 Endurance increased from 2 to 4 Old: "When this unit's Power is increased, gain 1 additional Power." New: "When you summon a Dwarf gain 1 Power and give that Dwarf +1 Power." 81. Draugr Cost increased from 2 to 3 Power increased from 1 to 3 Old: "Rush." "When a friendly Viking dies, put this unit onto the battlefield from your hand." New: "When a friendly Viking dies, put this unit onto the battlefield from your hand and ready it." 82. Fossegrim Old: "Summon: All units gain 1 Power." New: "Summon: If you have summoned 2 other units this turn, all friendly units gain 1 Power." 83. Viking Recruit Power decreased from 1 to 0 84. Houndmaster Power increased from 0 to 2 Endurance decreased from 3 to 2 Added Trait "Viking" Old: "When declared for battle, put a participating Hunter Hound onto the battlefield." New: "When declared for battle, put a participating Hunter Hound on it's right." 85. "Blood Eagle" Old: "Your strongest unit loses 1 Endurance. Kill the strongest enemy unit with equal or lower Power." New: "Kill target friendly unit. Put the top unit from your deck with Cost 6 or less on your right flank." 86. Trial by Fire Old: "All friendly units lose 1 Endurance, then all friendly units gain 2 Power." New: "Kill target friendly unit. Put the weakest Priest from your deck on the left flank and give it +2 Power." 87. Crush the Weak Cost increased from 0 to 1 Old: "Kill target unit with 0 Power." New: "The weakest enemy unit loses 1 Endurance." 88. Gjenganger Power increased from 2 to 3 89. "Eir, the Benevolent Cost decreased from 6 to 5 Power increased from 1 to 2 Old: "When a friendly non-Spirit unit dies, put a Fox Fylgja on your left flank." New: "Your spells cost 1 less." 90. Wolpertinger Cost decreased from 3 to 2 Power decreased from 2 to 1 91. King Gylfe Old: "Raid: Units with 2 or less Power cannot defend." New: "When you summon another Viking, give it Rush." 92. King Geirroth Added Trait "Viking" Old: "All friendly units have +1 Power." "Deathstare: All friendly units lose 1 Power." New: "Bloodthirst: All friendly units gain 1 Power." "Deathstare: All units lose 1 Power." 93. Housecarl Added Trait "Viking" Old: "Cannot attack or defend alone." New: "Raid: Has +1 Power. Cannot attack or defend alone." 94. Hildr, Maiden of Battle Cost decreased from 8 to 7 Old: "Summon: Put the top strongest unit with Cost 5 or lower from your graveyard onto the battlefield." New: "Summon: Put the weakest unit from your graveyard on your left flank and give it +2 Power." 95. Axeman of Stamford Bridge Name changed to "Warpainted Charger" Power increased from 1 to 2 Endurance decreased from 3 to 2 Added Trait "Viking" Old: "Cannot attack." "While defending alone, has +2 Power for each attacker." New: "Has +4 Power while all friendly units are attacking." 96. Veteran Raider Cost decreased from 7 to 6 Old: "Gain 1 Power when the weakest enemy unit(s) dies." New: "Raid: Has + 2 Power and gain 1 Boon Token." 97. Inspired Hammerer Cost increased from 4 to 5 Endurance increased from 2 to 3 Old: "Summon: Gain 2 Power if the Power of the unit on the right is increased." New: "Has +2 Power while any adjacent unit has its Power increased." 98. Battlefield Smith Power increased from 0 to 1 99. Priest of the Fallen Old: "When your strongest unit(s) dies, your remaining strongest unit gains 1 Power." New: "Deathstare: Your strongest unit gains 2 Power." 100. Sleipnir Power increased from 3 to 6 Endurance decreased from 2 to 1 Old: "Reduce the Cost to summon your Leader by 2. All friendly units have +1 Power while attacking, if your Leader is on the battlefield." New: "Summon: Discard the strongest unit from your deck." "Deathstare: Put that unit on your right flank." 101. Ragnar Power increased from 2 to 4 Endurance decreased from 3 to 2 Old: "Raid: All friendly attacking units have +1 Power." New: "Raid: Put the top Viking from your deck on the left flank." 102. Dragonbreath Mead Old: "Set target friendly unit's Power to 4 and Endurance to 1." New: "Set target friendly unit's Power to 5 and Endurance to 1." 103. Storm the Shores! Old: "Put 3 Fjord Raiders on the right of target friendly unit." New: "Put 3 Fjord Raiders on your left flank." 104. Raiding Tactics Cost increased from 2 to 3 Old: "Friendly units have +1 Power while attacking and -1 Power while defending." New: "Friendly units have +1 Power while attacking." 105. Yamata no Orochi Cost decreased from 8 to 6 Power decreased from 6 to 1 Endurance increased from 1 to 3 Old: "Gain 1 Endurance when a friendly unit(s) dies." New: "When a friendly unit(s) dies, steal 1 Power from the strongest enemy unit." 106. Masashige, the Promised Warrior Power increased from 4 to 5 107. Vengeance Takeru Power increased from 3 to 4 Old: "Reinforcement" "Gain 2 Power when you lose a battle as the defender." New: "Reinforcement" "Steal 1 Power from the strongest enemy unit when you lose a battle as the defender." 108. Gashadokuro Tier changed from "Epic" to "Rare" 109. Odachi Heroine Old: "Challenge" "When you summon a Samurai, it gains 1 Endurance." New: "Challenge" "Bushido: Steal 1 Power from the first defender." 110. The Daimyo's Call Old: "Draw the weakest Samurai from your deck. Reduce its Cost by 1." New: "Target a friendly unit to draw the weakest unit with the same Trait. Reduce its Cost by 1." 111. Odachi Squad Cost decreased from 7 to 6 112. Cherry Tree Kitsune Power decreased from 2 to 1 113. Shikoku Oni Cost decreased from 6 to 5 Old: "Has +2 Power while attacking if there is a defender in front of him." New: "Summon: The strongest enemy unit loses 2 Power and the weakest enemy unit gains 2 Power." 114. Ibaraki Doji Power increased from 1 to 2 115. Jorogumo Power decreased from 2 to 1 Old: "Summon: Steal 1 Power from the weakest enemy unit." New: "Summon: Steal 2 Power from the strongest enemy unit." 116. Juboko Power increased from 1 to 2 117. Kasa-obake Old: "Summon: The weakest enemy unit loses 1 Power." New: "Summon: Steal 1 Power from the weakest enemy unit." 118. "Spear Ashigaru" Cost increased from 1 to 2 Power increased from 1 to 2 Old: "Center: Has +1 Power." New: "Bushido: Has +1 Power." 119. Akita Sohei Old: "Summon: Target friendly Samurai or Ninja gains 2 Power." New: "Summon: Set the Power of target friendly unit to 3." 120. Seppuku Cost decreased from 2 to 1 121. Onryo Power decreased from 2 to 1 Old: "Summon: Target enemy unit loses 1 Power." New: "Summon: Steal 1 Power from target enemy unit." 122. Amabie Endurance increased from 1 to 2 Old: "Summon: Draw the top unit with no Trait from your deck." New: "Summon: Target friendly Spirit or Samurai steals 1 Power from the strongest enemy unit." 123. Bakeneko Power increased from 2 to 3 Removed Trait "Spirit" Old: "Summon: Swap Endurance with target friendly unit." New: "Deathstare: Your strongest unit gains Challenge and 1 Power." 124. Oni no Hanzo Cost decreased from 8 to 7 125. Otsukimi Cost increased from 1 to 2 Trait changed from "Blessing" to "Curse" Old: "Target friendly unit gains 1 Power for each unit with its Trait." New: "The strongest enemy unit loses 2 Power. If all friendly units have the same Trait, repeat once." 126. Goryo Power increased from 0 to 2 Endurance decreased from 2 to 1 Old: "Summon: Set this unit's Power to the Power of the top strongest unit in your graveyard." New: "Summon: Steal 1 Endurance and 2 Power from the unit on the left." 127. Shiro Uneri Power decreased from 3 to 1 Trait changed from "Dragon" to "Spirit" Old: "Cannot be targeted by enemy spells or unit abilities. Has -2 Power while there are 3 or more enemy units." New: "Cannot be targeted by enemy spells or unit abilities. Has +2 Power while attacking, if there is only one defender." 128. Omukade Old: "Summon: Your Leader and all friendly Temples lose 1 Health." New: "Summon: All friendly Temples lose 1 Health." 129. Narigama Power decreased from 4 to 3 Trait changed from "Demon" to "Ninja" Old: "Summon: Adjacent units lose 1 Power." "Deathstare: All enemy units lose 1 Power." New: "Summon: Draw the top Priest from your deck." "Deathstare: All enemy units lose 1 Power." 130. Star Pupil Power increased from 1 to 2 131. Toyotomi, the Unifier Old: "Summon: Draw 2 of the strongest Samurai from your deck. Give them 1 Power." New: "Summon: Draw the strongest units with the same Traits as its adjacent units and give them 2 Power." 132. Luck of the Sea Old: "The weakest unit loses 2 Power and the strongest unit gains 2 Power." New: "The strongest unit steals 2 Power from the weakest enemy unit." 133. Priest of the Blade Old: "Deal 1 damage to the strongest enemy Temple when you win an attack with a single attacker." New: "Summon: Put Seppuku into your hand." 134. Sojobo Cost decreased from 7 to 6 Old: "Reinforcement", "Rush" "When this unit wins an attack, return it to your hand." New: "Reinforcement", "Rush" "When this unit wins an attack, return it to your hand and reduce its cost by 1 for each time you have played it." 135. Konoha-Tengu Old: "Reinforcement" "Gain 1 Power when you summon another Ninja." New: "Steal 1 Power from the weakest enemy unit when you summon another Ninja." 136. Amefuri Kozo Old: "Summon: Draw the top unit with a Trait that you don't have on the battlefield." New: "At the start of your turn, steal 1 Power from the weakest enemy unit." 137. Ningyo Cost decreased from 5 to 4 Power decreased from 2 to 1 Old: "Summon: Target enemy unit loses 2 Power." "Deathstare: That unit gains 1 Power and 1 Endurance." New: "Summon: The strongest friendly unit steals 1 Power from the strongest enemy unit." 138. Ninigi-no-Mikoto Old: "Summon: Set the Power and Endurance of all units to 2." New: "Summon: Set the Power and Endurance of all enemy units to 2." 139. Reflection of Yata-no-Kagami Old: "Put a textless, base copy of target unit into your hand and set its Cost to 5." New: "Put a textless, base copy of target unit into your hand and reduce its Cost by 3." 140. Toyotama-Hime Cost decreased from 10 to 9 Power increased from 3 to 4 141. Demon King Nobunaga Added Trait "Demon" 142. Slashing Kamaitachi Power increased from 2 to 3 143. Drinking Kamaitachi Old: "Rush" "Deathstare: Your strongest Temple loses 1 Health." New: "Rush" "Deathstare: Your strongest unit steals 1 Power from the weakest enemy unit." 144. Wise Itako Old: "Summon: If you control fewer units, draw a card." New: "Summon: If there is an enemy unit with reduced Power, draw a card." 145. Tsuchigumo Power increased from 1 to 2 146. Myobu Endurance increased from 1 to 2 Old: "Adjacent units have +1 Power." New: "Friendly Spirits have +1 Power." 147. Baku Power increased from 3 to 5 Old: "Summon: Reset a friendly unit's Power. If that unit's Power increased, gain 2 Power." New: "" 148. Binbogami Cost decreased from 9 to 8 Power decreased from 7 to 2 Endurance increased from 2 to 3 Tier changed from "Rare" to "Epic" Old: "Summon: All other units lose 1 Power." New: "Summon: Steal 1 Power from all enemy units." If you are the first person to read this, use this code to claim some packs: taWh0Wo 149. Bushi Ambusher Name changed to "Bushi Master" Power increased from 0 to 1 Tier changed from "Common" to "Epic" Old: "While a friendly unit is atacking alone, it has +1 Power for every defender after the first." New: "While a friendly unit is atacking alone, it has +1 Power for every defender." 150. Yahui Cost decreased from 8 to 7 151. White Cadejo Power increased from 2 to 3 152. Flesh-Eating Lily Trait changed from "Plant" to "Beast" 153. Bacab of the South Power increased from 2 to 3 Old: "Your Leader has +1 Power while attacking alone." New: "Your Leader has +1 Power while attacking." 154. Colel Cab Added Trait "Beast" 155. Mosstopus Cost decreased from 5 to 4 Trait changed from "Plant" to "Beast" Old: "Summon: Give 2 Power to target friendly Beast." New: "Summon: Give 2 Power to another friendly Beast." 156. Auspicious Omen Cost decreased from 4 to 3 157. Ahuizotl Cost decreased from 3 to 2 Power increased from 1 to 2 158. Bloodletting Old: "Kill target friendly unit to give all friendly Beasts and Demons 1 Power." New: "Sacrifice target friendly unit to give all friendly Beasts and Demons 1 Power." 159. Aztec Headhunter Cost decreased from 4 to 3 Old: "Reinforcement" "Summon: Put a Captive Warrior on this card's left." New: "Summon: Put a Captive Warrior on this card's left." 160. Panther Nagual Cost decreased from 6 to 5 161. Camazotz, the Night King Cost decreased from 7 to 6 Power increased from 3 to 4 Old: "At the start of your turn, sacrifice the unit on the left." New: "Summon: Gain 1 Power for each time you have attacked with your Leader." 162. Chaneque-Elect Old: "Summon: Draw the weakest Beast from your deck." New: "Summon: Sacrifice target friendly unit. Draw the top Beast and give it +2 Power." 163. Life for Life Old: "Sacrifice target friendly unit to set your Leader's current Health to 8." New: "Sacrifice target friendly unit to set your Leader's current Health to 7." 164. Jaguar Warrior Cost decreased from 3 to 2 Power increased from 1 to 2 Endurance decreased from 2 to 1 Old: "Tribute: Put a God's Strength into your hand." New: "Deathstare: Put a God's Stenght into your hand." 165. Priest of the Wind Cost decreased from 3 to 2 166. Priest of the Web Cost decreased from 3 to 2 167. Xelhua, the Architect Cost decreased from 7 to 6 168. Ometeotl Old: "After the first friendly sacrifice each turn, put an Ometeotl on this card's right and sacrifice it." New: "Summon: Sacrifice target friendly unit. Reset the Power of all friendly units." 169. Cipactli Power increased from 1 to 2 170. Eagle Warrior Old: "Tribute: Put a Falling Eagle into your hand." New: "Summon: Reset target friendly unit's Power." 171. Anhanga Old: "Summon: Your weakest Temple loses 3 Health." New: "Summon: Your weakest Temple loses 2 Health." 172. Augur Bat Power decreased from 4 to 3 Endurance increased from 1 to 2 Old: "Summon: Draw the strongest Demon from your deck." New: "Summon: Sacrifice target friendly unit to draw the strongest Demon from your deck." 173. Fervent Follower Old: "Tribute: The strongest friendly Demon gains 2 Power." New: "Deathstare: The weakest friendly Demon gains 3 Power." 174. Tata Duende Power increased from 1 to 2 175. Camahueto Cost decreased from 8 to 4 Power decreased from 5 to 2 Old: "Summon: All other friendly Beasts gain 1 Power." New: "Deathstare: Reduce the Cost of all friendly Beasts in hand by 1." 176. Aj K'in Power increased from 1 to 2 177. Chonchon Old: "Cannot defend." New: "Summon: Your Leader loses 1 Health. The strongest enemy unit loses 1 Power." 178. Black Cadejo Old: "Friendly Beasts have +1 Power while they are attacking." New: "Friendly Beasts have +1 Power." Leaders 179. Zeus Old: "Pedestal: When you target a unit with a spell, exhaust that unit." New: "Pedestal: The first curse you play each turn costs 1 less. When you target an enemy unit with a spell, exhaust it." 180. Amaterasu Old: "Pedestal: If the first unit with Cost 5 or lower you summon each turn has a unique Trait, it gains 1 Endurance." New: "Pedestal: When you summon a unit with Cost 5 or lower, that has a unique Trait, it gains 1 Endurance." 181. Athena Power decreased from 2 to 1 Old: "Pedestal: When you draw a unit with Cost 6 or less, it gains Reinforcement." New: "Pedestal: Friendly units gain 2 Power and enemy units lose 1 power when moved by your card effects." 182. Freya Old: "Pedestal: When a friendly unit(s) with 4 or more Power dies, your weakest unit gains 1 Power and 1 Endurance." New: "Pedestal: When a unit with 5 or more Power dies, give your weakest unit 2 Power." 183. Hachiman Old: "Pedestal: While you have only one attacking unit, it has +2 Power." New: "Pedestal: While you have only one attacking or defending unit, it has +2 Power." 184. Poseidon Old: "Pedestal: When you summon the first 3 or lower Cost unit each turn, exhaust the most expensive enemy unit." New: "Pedestal: When you summon a unit with Cost 3 or less, exhaust the most expensive enemy unit." 185. Loki Old: "Pedestal: When you play a spell with Cost 1 or less, put a Wolpertinger with Rush on your left flank." New: "Pedestal: When you play a spell with Cost 3 or less, put a Wolpertinger with Rush on your left flank." 186. Ares Old: "Pedestal: At the start of your turn, your left flank unit gains 2 Power. That unit dies if it does not attack this turn." New: "Pedestal: At the start of your turn, move your right flank unit to the left flank and give it 2 Power." 187. Thor Old: "Pedestal: The first unit you summon each turn with 3 or less Power gains Rush. If that unit attacks in the same turn, it has -1 Power during the battle." New: "Pedestal: When you summon a unit with Power 3 or less, it gains Rush. If that unit attacks in the same turn, it has -1 Power during the battle." 188. Susanoo Old: "Pedestal: After you summon a unit with Cost 2, kill it if you have 3 or fewer units. Then, give your strongest unit 1 Power and 1 Endurance." New: "Pedestal: After you summon a unit with Cost 2, kill it. Then, give your weakest unit 1 Power and 1 Endurance." 189. Quetzalcoatl Old: "While attacking, all units have -1 Power." New: "While attacking, all enemy units have -1 Power." 190. Buluc Chabtan Old: "Pedestal: Lose 1 Health at the start of your turn. Restore 1 Health when you sacrifice a unit(s). Your attacks deal double damage while Buluc Chabtan is between 5 and 8 Health." New: "Pedestal: Lose 1 Health at the start of your turn. Restore 1 Health when you sacrifice a unit(s). Your units have +2 Power while Buluc Chabtan is between 5 and 6 Health." 191. "Tezcatlipoca" Power increased from 1 to 2 Old: "When Tezcatlipoca attacks, put a Captive Warrior on your left flank, then lose 1 Health.\nHas +3 Power for each friendly attacking Captive Warrior." New: "text": "When Tezcatlipoca attacks, sacrifice all friendly Captive Warriors to get +2 Power for each, then put a Captive Warrior on your left flank."

Source

Steam News / 12 June 2020

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