After receiving very good feedback, I decided a few weeks ago to make a big update. And here it is. This practically changes the way you play WOM.
Full notes
Full World of MiniMonsters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions0 changes0 removals
UI and audio
Gameplay
addedADDED - 11 new MiniMonsters (60 total). - 9 new MiniBosses. - 8 new Adventures (35 total). - The MiniMonster chosen for the fight will no longer be available for the next one, so the player must choose another one. - New generation system for MiniMonsters. Now, gold or silver MiniMonsters are harder to find. - New options to change Minimonster or Exit in Choosing Battleground screen. - New Information button in battlegrounds screen.
addedIMPROVEMENTS - Balanced game difficulty. - A lot of graphic of MiniMonsters have been upgraded. - Captured Minimonsters now have an higher level depending on the number of lands cleared. - Now, all the gold combats in a land will be against mini-bosses. - Battlegrounds will not be the same when they are generated.
fixedBUGFIXES - Fixed the size of a lot of MiniMonsters. - Fixed an issue where you clicked on a MiniMonster in combat and the combat was finished. - Fixed an issue where you could choose an empty space as MiniMonster for the combat. - Fixed a visual bug when you change your enemy and appeared a silver or gold star Minimon. - Some typos fixed.
World of MiniMonsters changes
addedADDED - 11 new MiniMonsters (60 total). - 9 new MiniBosses. - 8 new Adventures (35 total). - The MiniMonster chosen for the fight will no longer be available for the next one, so the player must choose another one. - New generation system for MiniMonsters. Now, gold or silver MiniMonsters are harder to find. - New options to change Minimonster or Exit in Choosing Battleground screen. - New Information button in battlegrounds screen.
addedIMPROVEMENTS - Balanced game difficulty. - A lot of graphic of MiniMonsters have been upgraded. - Captured Minimonsters now have an higher level depending on the number of lands cleared. - Now, all the gold combats in a land will be against mini-bosses. - Battlegrounds will not be the same when they are generated.
fixedBUGFIXES - Fixed the size of a lot of MiniMonsters. - Fixed an issue where you clicked on a MiniMonster in combat and the combat was finished. - Fixed an issue where you could choose an empty space as MiniMonster for the combat. - Fixed a visual bug when you change your enemy and appeared a silver or gold star Minimon. - Some typos fixed.
After receiving very good feedback, I decided a few weeks ago to make a big update. And here it is. This practically changes the way you play WOM.
I would like to give special thanks to Birbarian (developer of AvianSong) and Almarod. Your ideas were very helpful. Thank you.
CHANGELOG - VERSION 1.1 -
ADDED - 11 new MiniMonsters (60 total). - 9 new MiniBosses. - 8 new Adventures (35 total). - The MiniMonster chosen for the fight will no longer be available for the next one, so the player must choose another one. - New generation system for MiniMonsters. Now, gold or silver MiniMonsters are harder to find. - New options to change Minimonster or Exit in Choosing Battleground screen. - New Information button in battlegrounds screen.
IMPROVEMENTS - Balanced game difficulty. - A lot of graphic of MiniMonsters have been upgraded. - Captured Minimonsters now have an higher level depending on the number of lands cleared. - Now, all the gold combats in a land will be against mini-bosses. - Battlegrounds will not be the same when they are generated.
CHANGES -The minimum number of MiniMonsters in your party is 2 now.
BUGFIXES - Fixed the size of a lot of MiniMonsters. - Fixed an issue where you clicked on a MiniMonster in combat and the combat was finished. - Fixed an issue where you could choose an empty space as MiniMonster for the combat. - Fixed a visual bug when you change your enemy and appeared a silver or gold star Minimon. - Some typos fixed.