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Steam News14 September 20196y ago

Change Log (City Loyalty System)

City Loyalty Cities will now have a loyalty rating shown near the population, ranging for zero to 100. Each time your city is successfully attacked its loyalty will drop by 10.

Full notes

Full World Of Conquerors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions3 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • Events
  • Fixes
changedCities will now have a loyalty rating shown near the population, ranging for zero to 100.
addedA new item 'Speech Scroll' has been added, this item can be used to increase your loyalty to 100 with no cooldown.
changed0: completely stops all resource production in the city and the city will continually burn on the world map
addedThe city loyalty system is designed to give attacking players more purpose and reward. If someone is attacking your alliance you can now hit and wipe their city multiple times to get them to stop, or at least make it as hard as possible for them.
removedAll accounts that were over 1 week old were flagged as inactive and removed from the map.
addedNew

World Of Conquerors changes

changedCities will now have a loyalty rating shown near the population, ranging for zero to 100.
addedA new item 'Speech Scroll' has been added, this item can be used to increase your loyalty to 100 with no cooldown.
changed0: completely stops all resource production in the city and the city will continually burn on the world map
addedThe city loyalty system is designed to give attacking players more purpose and reward. If someone is attacking your alliance you can now hit and wipe their city multiple times to get them to stop, or at least make it as hard as possible for them.
removedAll accounts that were over 1 week old were flagged as inactive and removed from the map.

City Loyalty

  • Cities will now have a loyalty rating shown near the population, ranging for zero to 100.

  • Each time your city is successfully attacked its loyalty will drop by 10.

  • You can increase your loyalty by paying a gold fee once every 30 minutes, this will increase the loyalty by 20 each time it's used.

  • A new item 'Speech Scroll' has been added, this item can be used to increase your loyalty to 100 with no cooldown.

Effects of negative loyalty

  • 100 - 90: no effect

  • 80 - 61: lowers the effectiveness of your warehouses by 12.5%

  • below 50: No movements can occur from your city (you can't attack, scout or move resources, troops or generals out of your city)

  • 60 - 41: lowers the effectiveness of your warehouses by another 12.5% for a total of 25%

  • 40 - 21: decreases the cities production by 25% and further lowers the effectiveness of your warehouses by 25% for a total of 50% less effective

  • 20 - 1: decreases cities resource production by another 25% for a total of 50% less production

  • 0: completely stops all resource production in the city and the city will continually burn on the world map

The city loyalty system is designed to give attacking players more purpose and reward. If someone is attacking your alliance you can now hit and wipe their city multiple times to get them to stop, or at least make it as hard as possible for them.

Inactive Accounts

  • All accounts that were over 1 week old were flagged as inactive and removed from the map.

  • If your account gets flagged nothing is lost except your position in the world, upon rejoining the game you are given the option of what state to randomly move your city(s) to so you can continue playing.

  • 1 week was only the time period for the first wipe, future cleanups will be further apart.

New

  • New defence set up when attacking players fortresses, there are now two slightly different locations you could be spawned onto (more to come)

  • Attack reports - After successfully attacking somebodies city you will now get a report showing the resources you gained and the troops you killed (attack fail reports still to come)

Fixes

  • Renown was not being given correctly when you successfully defended, you were only being rewarded for what the attacker lost after their last treasure capture rather than their total loses

  • Fixed a bug where a cities defending general did not have to be in the city to defend it

  • Fixed a bug where scout missions told you they cost march points (they're actually free)

  • Fixed a bug where people could get stuck on the exit battle screen when exiting a pvp battle

Source

Steam News / 14 September 2019

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