HomeGamesUpdatesPricingMethodology
Steam News22 January 20265mo ago

Gameplay Features: Breakables and non-combat mechanics

We haven't shared a detailed breakdown of our combat yet; don't worry it's coming! The combat in World of Anterra incorporates real-time mechanics with grid-based movement and strategic gameplay.

Full notes

Full World of Anterra update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • Maps
changedWe haven't shared a detailed breakdown of our combat yet; don't worry it's coming! The combat in World of Anterra incorporates real-time mechanics with grid-based movement and strategic gameplay. But many people have asked how World of Anterra incorporates real-time combat mechanics into non-combat gameplay.
changedHow players interact with the world is very important in WoA. Core systems and mechanics have been designed and developed by Stephane and the team to integrate with, and expand, interactions. UIs don't take you out of the gameplay, they enhance it! And the same can be said about our combat mechanics. Not only can you swing a sword, or shoot arrows outside of combat, there are many reasons to do it:
addedHacking down bushes to expose new paths and secrets.
addedThorn bushes, vines or spiderwebs can reveal new pathways, hidden containers or entrances to caves... they may even make you feel like Indiana Jones!
changedAnother aspect of using weapons outside of combat is attacking unsuspecting creatures. A great way to get the upper hand in combat is to sneak up on unsuspecting creatures to land a devastating blow. Just be careful you don't get spotted.
changedThat's all for now! Stay tuned for more.

World of Anterra changes

changedWe haven't shared a detailed breakdown of our combat yet; don't worry it's coming! The combat in World of Anterra incorporates real-time mechanics with grid-based movement and strategic gameplay. But many people have asked how World of Anterra incorporates real-time combat mechanics into non-combat gameplay.
changedHow players interact with the world is very important in WoA. Core systems and mechanics have been designed and developed by Stephane and the team to integrate with, and expand, interactions. UIs don't take you out of the gameplay, they enhance it! And the same can be said about our combat mechanics. Not only can you swing a sword, or shoot arrows outside of combat, there are many reasons to do it:
addedHacking down bushes to expose new paths and secrets.
addedThorn bushes, vines or spiderwebs can reveal new pathways, hidden containers or entrances to caves... they may even make you feel like Indiana Jones!
changedAnother aspect of using weapons outside of combat is attacking unsuspecting creatures. A great way to get the upper hand in combat is to sneak up on unsuspecting creatures to land a devastating blow. Just be careful you don't get spotted.

We haven't shared a detailed breakdown of our combat yet; don't worry it's coming! The combat in World of Anterra incorporates real-time mechanics with grid-based movement and strategic gameplay. But many people have asked how World of Anterra incorporates real-time combat mechanics into non-combat gameplay.

How players interact with the world is very important in WoA. Core systems and mechanics have been designed and developed by Stephane and the team to integrate with, and expand, interactions. UIs don't take you out of the gameplay, they enhance it! And the same can be said about our combat mechanics. Not only can you swing a sword, or shoot arrows outside of combat, there are many reasons to do it:

Shooting an arrow to distract a creature, or for a sneak attack.

  • Hunting to fill your ration packs with meat.

  • Hacking down bushes to expose new paths and secrets.

  • Smashing things like vases for loot.

The list goes on...

World of Anterra is not the first game to have these mechanics, but it's how they're integrated is what makes them special in WoA.

Here's a look at some of these mechanics in action.

Breakables support our game's core pillar of exploration really well. For example, hitting a vase, or basket can expose some valuable loot, food or... other surprises.

Thorn bushes, vines or spiderwebs can reveal new pathways, hidden containers or entrances to caves... they may even make you feel like Indiana Jones!

Another aspect of using weapons outside of combat is attacking unsuspecting creatures. A great way to get the upper hand in combat is to sneak up on unsuspecting creatures to land a devastating blow. Just be careful you don't get spotted.

And of course there's hunting, which we have shared a few times now. Some creatures won't enter into combat with you, but that doesn't mean you can't kill them. You just may have to either be very sneaky, or just chase them down... and sometimes that's easier said than done.

That's all for now! Stay tuned for more.

Source

Steam News / 22 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.