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Steam News10 February 201610y ago

Good News!!! Almost Ready to Release

There are still a handful of crashing bugs, mostly around upgrading towers to quickly, but I do invite you to check out thew experience! https://www.youtube.com/watch?v=mUHiQOJFOMk 1.

Full notes

Full World Defense : A Fragmented Reality Game update

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedThere are still a handful of crashing bugs, mostly around upgrading towers to quickly, but I do invite you to check out thew experience! https://www.youtube.com/watch?v=mUHiQOJFOMk 1. Levels, monsters and towers have been balanced well (we think) 2. Shadows have been introduced and now the whole game feels better :0 3. Rocket Tower now is much better and more effect and *physics are now a benefit* (we hope) 4. Dual tower effects are now in play (check the end of the new sample video where a fire tower lights the monster on fire, but then the water tower puts it out) Hints Don't forget to double-click on an enemy to take control: then you can use AWSD to drive them around : also you cannot destroy the home while in enemy control While you are starting a new game, hold the "D" key down and select "New Game", you'll get 100,000 and all tower access and 100 monsters) Known Bugs: Steam Overlay still not working (coming soon) Clicking tower upgrade too quickly causes crash In new video: Note at the end of the video, the duality of the attack; in this case the fire tower sets the enemy on fire, but the water tower puts him out

World Defense : A Fragmented Reality Game changes

addedThere are still a handful of crashing bugs, mostly around upgrading towers to quickly, but I do invite you to check out thew experience! https://www.youtube.com/watch?v=mUHiQOJFOMk 1. Levels, monsters and towers have been balanced well (we think) 2. Shadows have been introduced and now the whole game feels better :0 3. Rocket Tower now is much better and more effect and *physics are now a benefit* (we hope) 4. Dual tower effects are now in play (check the end of the new sample video where a fire tower lights the monster on fire, but then the water tower puts it out) Hints Don't forget to double-click on an enemy to take control: then you can use AWSD to drive them around : also you cannot destroy the home while in enemy control While you are starting a new game, hold the "D" key down and select "New Game", you'll get 100,000 and all tower access and 100 monsters) Known Bugs: Steam Overlay still not working (coming soon) Clicking tower upgrade too quickly causes crash In new video: Note at the end of the video, the duality of the attack; in this case the fire tower sets the enemy on fire, but the water tower puts him out

There are still a handful of crashing bugs, mostly around upgrading towers to quickly, but I do invite you to check out thew experience! https://www.youtube.com/watch?v=mUHiQOJFOMk 1. Levels, monsters and towers have been balanced well (we think) 2. Shadows have been introduced and now the whole game feels better :0 3. Rocket Tower now is much better and more effect and *physics are now a benefit* (we hope) 4. Dual tower effects are now in play (check the end of the new sample video where a fire tower lights the monster on fire, but then the water tower puts it out) Hints Don't forget to double-click on an enemy to take control: then you can use AWSD to drive them around : also you cannot destroy the home while in enemy control While you are starting a new game, hold the "D" key down and select "New Game", you'll get 100,000 and all tower access and 100 monsters) Known Bugs: Steam Overlay still not working (coming soon) Clicking tower upgrade too quickly causes crash In new video: Note at the end of the video, the duality of the attack; in this case the fire tower sets the enemy on fire, but the water tower puts him out

Source

Steam News / 10 February 2016

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