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Steam News5 February 20179y ago

Multiplayer, Sort Of

Hi all, Since some of you have asked for it, I've brought back the fighter export/import logic from Kickboxing Manager.

Full notes

Full World Boxing Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions0 changes0 removals
  • UI and audio
  • Gameplay
addedFighter Information On this screen there is a new button that allows you to export the currently selected fighter to a .dat file. The filename is just the name of the fighter, so you'll have to rename your fighter if there is an already-existing fighter in the destination folder.
addedSparring On this screen you can "invite" ie. import a fighter from a file for a one-off sparring match. You will not gain traits from doing this, since there's no way to limit how many times you import a sparring partner. Known issue: There is a small bug associated with this. Basically, all imported sparring match results will be recorded on your fighter's sparring record. The problem is, the game uses the match date as the unique ID for a match, since normally you wouldn't have two matches on the same day. What this means is that if you spar multiple imported opponents on the same in-game day, you can only view the match stats for the first match no matter which one on that date you click on. There's no way for me to fix this by adding a unique match id or something, because it would break older game saves that didn't use an id. The obvious workaround for this issue is to go on to the next day if you want to keep importing sparring partners. Apologies for the inconvenience.
addedFighter Database On the fighter database screen, you can now import a fighter into your game world. They are simply added as non-player fighters and will appear as potential opponents, on rankings, etc.

Hi all, Since some of you have asked for it, I've brought back the fighter export/import logic from Kickboxing Manager. It affects three screens:

  • Fighter Information On this screen there is a new button that allows you to export the currently selected fighter to a .dat file. The filename is just the name of the fighter, so you'll have to rename your fighter if there is an already-existing fighter in the destination folder.

  • Sparring On this screen you can "invite" ie. import a fighter from a file for a one-off sparring match. You will not gain traits from doing this, since there's no way to limit how many times you import a sparring partner. Known issue: There is a small bug associated with this. Basically, all imported sparring match results will be recorded on your fighter's sparring record. The problem is, the game uses the match date as the unique ID for a match, since normally you wouldn't have two matches on the same day. What this means is that if you spar multiple imported opponents on the same in-game day, you can only view the match stats for the first match no matter which one on that date you click on. There's no way for me to fix this by adding a unique match id or something, because it would break older game saves that didn't use an id. The obvious workaround for this issue is to go on to the next day if you want to keep importing sparring partners. Apologies for the inconvenience.

  • Fighter Database On the fighter database screen, you can now import a fighter into your game world. They are simply added as non-player fighters and will appear as potential opponents, on rankings, etc.

Hope this helps make the game more enjoyable for you guys!

Source

Steam News / 5 February 2017

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