What changed
3 fixes1 addition2 changes0 removals
- Gameplay
- UI and audio
- Workshop
- Fixes
changedHi early birds!Nobody likes people repeating themselves so I’ll keep it brief. With our deadline only a few days away, everyone’s working around the clock to get everything ready for release. That means a lot of polishing and fixing prior bugs, but also working on an updated release trailer... That also means it’s time for another changelog. Let’s go over some of the more important updates in today’s build.
fixedHi early birds!Audio Red now has some new taunts to tell the big rat in the sewers. New ambient sounds during the fight are added as well. Water sounds in the sewer level when the water rises or declines. Again, in the sewers, the double-ticking sound of the timer is fixed. You’ll also notice there’s now a new bit of music accompanying the dancing guards in the market. We did some normalization of the new voiceovers.
addedHi early birds!Animation There’s a new little cinematic during the rat fight to accentuate the poison clouds. Red’s footplacement while she’s sneaking should now be improved. Her footplacement on the boxes in the first level should look a whole lot better now as well.
changedHi early birds!Collision fixes Quite a lot of collision fixes for this update. Like in the Toy Workshop, in the tunnel towards the investigation files, the trees in the marketplace,...
fixedHi early birds!Changes in the levels There’s now a fence in front of the stream pipes in the sewers. Your calm and easy rides on the rafts in the harbour have now become a bit more difficult as we’ve added a couple of hurdles. The hole in a ground at the sewer rat fight is now fixed as well as the issue of the framedrop during the poison phase. The time reset for the sewer puzzle is working again properly. The crate you push down in the market level now saves instantly.
fixedHi early birds!Other We fixed the state resets when opening the pause menu. And there shouldn’t be any more kismet warnings. There's a whole bunch of other stuff, most you might not even notice...
Woolfe - The Red Hood Diaries changes
changedNobody likes people repeating themselves so I’ll keep it brief. With our deadline only a few days away, everyone’s working around the clock to get everything ready for release. That means a lot of polishing and fixing prior bugs, but also working on an updated release trailer... That also means it’s time for another changelog. Let’s go over some of the more important updates in today’s build.
fixedAudio Red now has some new taunts to tell the big rat in the sewers. New ambient sounds during the fight are added as well. Water sounds in the sewer level when the water rises or declines. Again, in the sewers, the double-ticking sound of the timer is fixed. You’ll also notice there’s now a new bit of music accompanying the dancing guards in the market. We did some normalization of the new voiceovers.
addedAnimation There’s a new little cinematic during the rat fight to accentuate the poison clouds. Red’s footplacement while she’s sneaking should now be improved. Her footplacement on the boxes in the first level should look a whole lot better now as well.
changedCollision fixes Quite a lot of collision fixes for this update. Like in the Toy Workshop, in the tunnel towards the investigation files, the trees in the marketplace,...
fixedChanges in the levels There’s now a fence in front of the stream pipes in the sewers. Your calm and easy rides on the rafts in the harbour have now become a bit more difficult as we’ve added a couple of hurdles. The hole in a ground at the sewer rat fight is now fixed as well as the issue of the framedrop during the poison phase. The time reset for the sewer puzzle is working again properly. The crate you push down in the market level now saves instantly.
Hi early birds!
Nobody likes people repeating themselves so I’ll keep it brief. With our deadline only a few days away, everyone’s working around the clock to get everything ready for release. That means a lot of polishing and fixing prior bugs, but also working on an updated release trailer... That also means it’s time for another changelog. Let’s go over some of the more important updates in today’s build.
Audio Red now has some new taunts to tell the big rat in the sewers. New ambient sounds during the fight are added as well. Water sounds in the sewer level when the water rises or declines. Again, in the sewers, the double-ticking sound of the timer is fixed. You’ll also notice there’s now a new bit of music accompanying the dancing guards in the market. We did some normalization of the new voiceovers.
Animation There’s a new little cinematic during the rat fight to accentuate the poison clouds. Red’s footplacement while she’s sneaking should now be improved. Her footplacement on the boxes in the first level should look a whole lot better now as well.
Collision fixes Quite a lot of collision fixes for this update. Like in the Toy Workshop, in the tunnel towards the investigation files, the trees in the marketplace,...
Changes in the levels There’s now a fence in front of the stream pipes in the sewers. Your calm and easy rides on the rafts in the harbour have now become a bit more difficult as we’ve added a couple of hurdles. The hole in a ground at the sewer rat fight is now fixed as well as the issue of the framedrop during the poison phase. The time reset for the sewer puzzle is working again properly. The crate you push down in the market level now saves instantly.
Other We fixed the state resets when opening the pause menu. And there shouldn’t be any more kismet warnings. There's a whole bunch of other stuff, most you might not even notice...
Alright guys, that’s all for now! We’ll be back very soon with more news and updates. Cheers, -The Woolfe Team