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Steam News13 February 201511y ago

Twitch recap & Friday update

Hello birdies! We were very pleased to see last Tuesday’s Twitch stream had even more watchers than the one before. And, of course, of all the nice reviews we received and the constructive comments you all gave us.

Full notes

Full Woolfe - The Red Hood Diaries update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions1 change2 removals
  • Gameplay
  • Fixes
changedHello birdies!We were very pleased to see last Tuesday’s Twitch stream had even more watchers than the one before. And, of course, of all the nice reviews we received and the constructive comments you all gave us. We took you through the Forest Adrift level to check which areas need some improvements. We discovered the difficult areas along with a bug here and there that we’ll be fixing soon. (I’m looking at you, glitching fairies.) Next Twitch: you pick! Ok, so for our next Twitch session (on Tuesday, February 17th) we have two possible topics on the menu:
fixedChange logIt’s Friday so you know what that means: A new build! This build will be available later today in your Steam library so keep an eye out for this new update. We’ve fixed some bugs, added a couple new, cool features and still continue on polishing the game before the big release! So… What has changed this week?
removedChange logStory Mode: In addition to the previous build (in which Red could now no longer run, jump and fight in the narrative areas of the game) we also changed her animation during these scenes.
addedChange logSewer Bossfight: The small rats in the sewers are now not the only ones attacking Red any more. Better watch out for the giant rat you’ll now have to fight as well!
addedChange logCombat Balancing: Along with the new key bindings integrated last week, we’ve continued to work on better balancing the combat. Mainly: the marketplace and the harbour. Your feedback is very much appreciated and we’d love to hear what you think about this new feature.
removedChange logMini-Market Removed: To prevent any further frustrations, we’ve removed the mini-market from the game and replaced it with the original ‘dancing guards’ again. We felt that it’d be better if we develop on the mini-market a bit better before putting it back in the game.

Woolfe - The Red Hood Diaries changes

changedWe were very pleased to see last Tuesday’s Twitch stream had even more watchers than the one before. And, of course, of all the nice reviews we received and the constructive comments you all gave us. We took you through the Forest Adrift level to check which areas need some improvements. We discovered the difficult areas along with a bug here and there that we’ll be fixing soon. (I’m looking at you, glitching fairies.) Next Twitch: you pick! Ok, so for our next Twitch session (on Tuesday, February 17th) we have two possible topics on the menu:
fixedIt’s Friday so you know what that means: A new build! This build will be available later today in your Steam library so keep an eye out for this new update. We’ve fixed some bugs, added a couple new, cool features and still continue on polishing the game before the big release! So… What has changed this week?
removedStory Mode: In addition to the previous build (in which Red could now no longer run, jump and fight in the narrative areas of the game) we also changed her animation during these scenes.
addedSewer Bossfight: The small rats in the sewers are now not the only ones attacking Red any more. Better watch out for the giant rat you’ll now have to fight as well!
addedCombat Balancing: Along with the new key bindings integrated last week, we’ve continued to work on better balancing the combat. Mainly: the marketplace and the harbour. Your feedback is very much appreciated and we’d love to hear what you think about this new feature.

Hello birdies!

We were very pleased to see last Tuesday’s Twitch stream had even more watchers than the one before. And, of course, of all the nice reviews we received and the constructive comments you all gave us. We took you through the Forest Adrift level to check which areas need some improvements. We discovered the difficult areas along with a bug here and there that we’ll be fixing soon. (I’m looking at you, glitching fairies.) Next Twitch: you pick! Ok, so for our next Twitch session (on Tuesday, February 17th) we have two possible topics on the menu:

  • A Q&A with lead programmer Jelle on “the combat”

  • A Q&A with writer Yasmin on “the story”

Let us know which talk you would prefer in the comments section below this post. The most favored one is the one we’ll serve next tuesday!

Change log

It’s Friday so you know what that means: A new build! This build will be available later today in your Steam library so keep an eye out for this new update. We’ve fixed some bugs, added a couple new, cool features and still continue on polishing the game before the big release! So… What has changed this week?

  • Story ModeIn addition to the previous build (in which Red could now no longer run, jump and fight in the narrative areas of the game) we also changed her animation during these scenes.
  • Sewer Bossfight: The small rats in the sewers are now not the only ones attacking Red any more. Better watch out for the giant rat you’ll now have to fight as well!

  • Combat BalancingAlong with the new key bindings integrated last week, we’ve continued to work on better balancing the combat. Mainly: the marketplace and the harbour. Your feedback is very much appreciated and we’d love to hear what you think about this new feature.
  • Mini-Market RemovedTo prevent any further frustrations, we’ve removed the mini-market from the game and replaced it with the original ‘dancing guards’ again. We felt that it’d be better if we develop on the mini-market a bit better before putting it back in the game.
  • Wooden Bridge fixed: In the Forest Adrift level, you might have noticed there is a collapsible wooden bridge. The problem was that, when you died and respawned, the bridge was still broken. We managed to fix this bug and the wooden bridge should now reset properly.

Achievements and trading cards

A few days ago we asked you all for inspiration for (Steam) achievements and so far, we’ve received some really cool suggestions on our Facebook and Twitter channels. Keep them coming, guys! Meanwhile, the team is preparing all the artwork for the Steam badges and trading cards and will be ready to go soon. That’s all folks! See you next Tuesday. Cheers, The Woolfe Pack

Source

Steam News / 13 February 2015

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