Full notes
Full Woolfe - The Red Hood Diaries update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Balance
Woolfe - The Red Hood Diaries changes
Hi there, you early access birds! Okay… day 4 on Early Access, and what a rollercoaster it has been. We want to thank each and everyone of you for buying, liking, sharing our Woolfe - The Red Hood Diaries. For reviewing it, for giving us feedback - you’ve been a tremendous help, really. We’re on a mission to answer and process your questions and remarks as fast as we can (finger cramp!).
NEW BUILD UPDATE LIVE: V2.0.3
Change log:
You probably noticed we pushed out a few quick-fix updates already, but we’ve also been doing some larger upgrades and fixes. Here is an overview of the most noticeable things we’ve been working on the past few days. Pied Piper Boss-fight:
Fixed: errors in PP turn when RRH gets kicked off the platform
Fixed: RRH input control during PP start cinematic
Environment bugs:
Collision fixes in tutorial rooftops
Collision fixes in sewers
Harbour secret decor cleaned
Tutorial ledge tooltip fixed
Fixed secrets in crates
Market carriage rope fixed
Market carriage jump-cheat fixed
Market doors lock fixed
Floating rock near secret fixed
Woods chase reset fixed
Woods secret fixed
Woods holes in decor fixed
GUI / Menu:
Tooltip upgrade
Skip cinematic indicator
Keyboard input customization fix
Bug reporter fix
Music added
Programming:
No more level clipping when dying
Less camera clipping (ex: sewers ceiling)
Damage volume interval fixed (Pied Piper boss-fight)
Removed combo level-up visual from early levels
Default difficulty marked as 'coming soon'
Default language marked as 'coming soon'
Subtitles marked as 'coming soon'
Checkpoints fixed
Missing guards fixed
Remaining damage volumes in Pied Piper battle fixed
PS: A lot of people have been asking us about the subtitles… No worries, we’re on it! Integration of the English subtitles starts next week on Monday.
S.O.S. Boss Fight: join us on Twitch!
For those who are interested
we’ll be doing a live brainstorm on Twitch next tuesday about a very specific area in the Sewer Side level: CHECK IMAGE HERE Looks familiar? Well, what’s to come here is a first encounter with the Pied Piper. Yes, a boss fight.
Call for help
What do you think would be cool gameplay mechanics and ingredients to use for a boss fight featuring the Pied Piper at this underground location? If you have some spare time over the weekend, have a look at the scene, write down some ideas and join us on Twitch next week to talk about it.
The topic
Sewer Side, first boss fight with Pied Piper When: Tuesday February 3rd, 1 PM PST (10 PM CET) Where to go? http://www.twitch.tv/woolfegame Who to expect? Wim Wouters (the big boss), Steven Melis (the level designer) and Jelle Voet and Yana Roggeman (the programmers) All other bugs, issues, questions remain very welcome on the discussions forum. We’ll be monitoring them closely. We will try to post an update here -with progress, questions and calls for help- every tuesday and friday from now on, so stay tuned. Enjoy your weekend! Cheers, The Woolfe Pack
Source
Changelog.gg summarizes and formats this update. How we read updates.
