Full notes
Full Woodpunk update
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What changed
- Gameplay
- Balance
- Fixes
Woodpunk changes
Happy Holidays!
Long time no see! Hope you guys are having wonderful holidays with family and friends!
In this update we've included several Quality of Life Improvements thanks to your feedback!
Some items and obstacles are easier to tell apart from the background (looking at you, lamp posts).
All hazards in the game that cause damage to the player now have a bright red glow; no exceptions. If it doesn't have a red glow, it doesn't do damage, and vice-versa.
Made some projectiles easier to spot, no matter the background.
Colorblind mode expanded extensively. It now turns all hazards and player damage sources into blue as well (as opposed to just some of the most important).
We've also made some balance changes:
Melee enemies now what for a while after you spawn before they rush to attack you.
Projectiles tossed by brutes (brown guys in World 1 and Survival) no longer bounce off stuff and instantly break on impact.
Jump recovery on regular jetpack reduced from 0.5s to 0.15s
Boss 1 shoots arrows a little slower
Boss 3 now moves faster
Artifacts (enemy turrets) in Worlds 3-5 now have less health
Some minor bugs have been fixed!
Well guys that is all for now! Hope you guys have fun these holidays and buy many games throughout the steam sales!
The Dev Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
