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Steam News20 December 20196y ago

[PATCH 1.4.6] HAPPY HOLIDAYS! Many Quality of Life improvements

Happy Holidays! Long time no see! Hope you guys are having wonderful holidays with family and friends! In this update we've included several Quality of Life Improvements thanks to your feedback!

Full notes

Full Woodpunk update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions5 changes1 removal
  • Gameplay
  • Balance
  • Fixes
changedHappy Holidays!In this update we've included several Quality of Life Improvements thanks to your feedback!
addedHappy Holidays!All hazards in the game that cause damage to the player now have a bright red glow; no exceptions. If it doesn't have a red glow, it doesn't do damage, and vice-versa.
changedHappy Holidays!Colorblind mode expanded extensively. It now turns all hazards and player damage sources into blue as well (as opposed to just some of the most important).
changedHappy Holidays!We've also made some balance changes:
changedHappy Holidays!Melee enemies now what for a while after you spawn before they rush to attack you.
removedHappy Holidays!Projectiles tossed by brutes (brown guys in World 1 and Survival) no longer bounce off stuff and instantly break on impact.
Jump recovery on regular jetpack0.5s0.15sJump recovery on regular jetpack decreased, nerf

Woodpunk changes

changedIn this update we've included several Quality of Life Improvements thanks to your feedback!
addedAll hazards in the game that cause damage to the player now have a bright red glow; no exceptions. If it doesn't have a red glow, it doesn't do damage, and vice-versa.
changedColorblind mode expanded extensively. It now turns all hazards and player damage sources into blue as well (as opposed to just some of the most important).
changedWe've also made some balance changes:
changedMelee enemies now what for a while after you spawn before they rush to attack you.

Happy Holidays!

Long time no see! Hope you guys are having wonderful holidays with family and friends!

In this update we've included several Quality of Life Improvements thanks to your feedback!

  • Some items and obstacles are easier to tell apart from the background (looking at you, lamp posts).

  • All hazards in the game that cause damage to the player now have a bright red glow; no exceptions. If it doesn't have a red glow, it doesn't do damage, and vice-versa.

  • Made some projectiles easier to spot, no matter the background.

  • Colorblind mode expanded extensively. It now turns all hazards and player damage sources into blue as well (as opposed to just some of the most important).

We've also made some balance changes:

  • Melee enemies now what for a while after you spawn before they rush to attack you.

  • Projectiles tossed by brutes (brown guys in World 1 and Survival) no longer bounce off stuff and instantly break on impact.

  • Jump recovery on regular jetpack reduced from 0.5s to 0.15s

  • Boss 1 shoots arrows a little slower

  • Boss 3 now moves faster

  • Artifacts (enemy turrets) in Worlds 3-5 now have less health

Some minor bugs have been fixed!

Well guys that is all for now! Hope you guys have fun these holidays and buy many games throughout the steam sales!

The Dev Team

Source

Steam News / 20 December 2019

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