What changed
1 fix1 addition1 change0 removals
addedNew Features: "Double Enemy Drops" has been replaced with +X% Enemy Item Find. "Double Enemy Gold" has been replaced with +X% Enemy Gold. (both of these effects stack, including if they're the exact same piece of gear, but due to engine limitations, they will not stack if the exact same piece of gear is on the exact same character) (neither of these effects apply to treasure chests) Enemy drop rates are further randomized and affected by knowledge and NG+. Enemy gold is now randomized and affected by town economy and violet's level.
changedBalancing: Enemies now drop twice the gold. (with a random chance to drop even more) Reduced enemy drop rate of candy boxes by 66%. Reduced enemy drop rate of cosmic keys by 25%. Redesigned Single Chance from +50% Luck to +30% Luck and Enemy Item Find.
fixedMisc: Created failsafes for enemy tech rate. Fixed descriptions to some of the new equipment. Fixed enemies from having reduced health at start of battle.
Wooden Ocean changes
addedNew Features: "Double Enemy Drops" has been replaced with +X% Enemy Item Find. "Double Enemy Gold" has been replaced with +X% Enemy Gold. (both of these effects stack, including if they're the exact same piece of gear, but due to engine limitations, they will not stack if the exact same piece of gear is on the exact same character) (neither of these effects apply to treasure chests) Enemy drop rates are further randomized and affected by knowledge and NG+. Enemy gold is now randomized and affected by town economy and violet's level.
changedBalancing: Enemies now drop twice the gold. (with a random chance to drop even more) Reduced enemy drop rate of candy boxes by 66%. Reduced enemy drop rate of cosmic keys by 25%. Redesigned Single Chance from +50% Luck to +30% Luck and Enemy Item Find.
fixedMisc: Created failsafes for enemy tech rate. Fixed descriptions to some of the new equipment. Fixed enemies from having reduced health at start of battle.
New Features: "Double Enemy Drops" has been replaced with +X% Enemy Item Find. "Double Enemy Gold" has been replaced with +X% Enemy Gold. (both of these effects stack, including if they're the exact same piece of gear, but due to engine limitations, they will not stack if the exact same piece of gear is on the exact same character) (neither of these effects apply to treasure chests) Enemy drop rates are further randomized and affected by knowledge and NG+. Enemy gold is now randomized and affected by town economy and violet's level.
Balancing: Enemies now drop twice the gold. (with a random chance to drop even more) Reduced enemy drop rate of candy boxes by 66%. Reduced enemy drop rate of cosmic keys by 25%. Redesigned Single Chance from +50% Luck to +30% Luck and Enemy Item Find.
Misc: Created failsafes for enemy tech rate. Fixed descriptions to some of the new equipment. Fixed enemies from having reduced health at start of battle.