HomeGamesUpdatesPricingMethodology
Steam News11 April 20262mo ago

10.10.2 Hotfix

New Features: Added 8 new dialog choices throughout game. Balancing: Increased fire's innate burning from 20% magic DoT to 25% magic DoT. Increased Salt Circle's holy and dark resistance from 75% to 90%.

Full notes

Full Wooden Ocean update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition0 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedNew Features: Added 8 new dialog choices throughout game.
fixedBalancing: Increased fire's innate burning from 20% magic DoT to 25% magic DoT. Increased Salt Circle's holy and dark resistance from 75% to 90%. Salt Circle now secretly protects against dark debuffs. Increased duration of other salt walls by 1 turn. (all other salt walls now only provide 50% resistance to dark and holy) Carbon walls now grant a small amount of health regen. (2-10%) Redesigned carbon's Sentient Perimeter to Heart Wall. (replaced recovery with 10% health regen) Short duration icewalls now grant 10-20% defense. (also fixed their damage reductions from being 5-10% off) Redesigned Counter Ring to Spiked Ring. (+1 attack) Removed 2% stat debuff from Ring of Knowledge.
fixedMisc: Fixed Violent Protection's waypoint crystal from not removing Alex and Amelia. Significantly reduced lag in first area of Violent Protection. Fixed pathing issue in sewers west of Southern Katis. Fixed stats gained from three headed dragon talent. (was +10% to all stats instead of +25% attack, magic, and dexterity) Fixed stats to elemental rings.
Salt Circle's holy and dark resistance75%90%Salt Circle's holy and dark resistance increased, buff

Wooden Ocean changes

addedNew Features: Added 8 new dialog choices throughout game.
fixedBalancing: Increased fire's innate burning from 20% magic DoT to 25% magic DoT. Increased Salt Circle's holy and dark resistance from 75% to 90%. Salt Circle now secretly protects against dark debuffs. Increased duration of other salt walls by 1 turn. (all other salt walls now only provide 50% resistance to dark and holy) Carbon walls now grant a small amount of health regen. (2-10%) Redesigned carbon's Sentient Perimeter to Heart Wall. (replaced recovery with 10% health regen) Short duration icewalls now grant 10-20% defense. (also fixed their damage reductions from being 5-10% off) Redesigned Counter Ring to Spiked Ring. (+1 attack) Removed 2% stat debuff from Ring of Knowledge.
fixedMisc: Fixed Violent Protection's waypoint crystal from not removing Alex and Amelia. Significantly reduced lag in first area of Violent Protection. Fixed pathing issue in sewers west of Southern Katis. Fixed stats gained from three headed dragon talent. (was +10% to all stats instead of +25% attack, magic, and dexterity) Fixed stats to elemental rings.

New Features: Added 8 new dialog choices throughout game.

Balancing: Increased fire's innate burning from 20% magic DoT to 25% magic DoT. Increased Salt Circle's holy and dark resistance from 75% to 90%. Salt Circle now secretly protects against dark debuffs. Increased duration of other salt walls by 1 turn. (all other salt walls now only provide 50% resistance to dark and holy) Carbon walls now grant a small amount of health regen. (2-10%) Redesigned carbon's Sentient Perimeter to Heart Wall. (replaced recovery with 10% health regen) Short duration icewalls now grant 10-20% defense. (also fixed their damage reductions from being 5-10% off) Redesigned Counter Ring to Spiked Ring. (+1 attack) Removed 2% stat debuff from Ring of Knowledge.

Misc: Fixed Violent Protection's waypoint crystal from not removing Alex and Amelia. Significantly reduced lag in first area of Violent Protection. Fixed pathing issue in sewers west of Southern Katis. Fixed stats gained from three headed dragon talent. (was +10% to all stats instead of +25% attack, magic, and dexterity) Fixed stats to elemental rings.

Source

Steam News / 11 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.