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Steam News27 July 202616d ago

v0.5.8.2148 Hotfix | D-pad Controller Fix & Stability Improvements

Hello everyone! Thank you so much for your recent feedback and support. To address the major issue regarding controllers being unresponsive, we have released an emergency fix in this update to improve your gaming experi

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Hello everyone! Thank you so much for your recent feedback and support.

What changed

3 fixes1 addition1 change0 removals
  • Gameplay
  • Fixes
fixedHere are the detailed patch notes for this Hotfix:
fixedKey Fix: Controller Experience Fixed an issue where the D-pad was completely unresponsive on certain Xbox and Sony (PS) controllers (So sorry for the trouble caused to controller players!).
fixedCombat & Quest Fixes Fixed an issue where the "Big Blackbird" in the Passage had abnormal attack behavior. Fixed an issue where the host/presenter dialogue in the Anomalous Passageway was unresponsive.
addedLevel & Mechanism Adjustments Added a reset switch for the Forest Box-Pushing Puzzle: We noticed that players could potentially get stuck in a unwinnable state in this puzzle, so we added a reset switch to this section. Special Note: Following the same reset logic as the previous version, this reset switch is currently only visible to players who have not yet entered the Temple . For veteran players who have already explored the Temple, the level refresh mechanism is still under active development. If you are currently stuck, we kindly ask for your patience! Optimized Crab House Dismounting Logic: Adjusted the detection logic when dismounting the Giant Crab to prevent characters from falling into water or getting stuck in walls.
changedStability Improvements Attempted a fix for an issue where pressing the pause key during profile avatar generation failure could cause the game to freeze.

Wonderia changes

fixedHere are the detailed patch notes for this Hotfix:
fixedKey Fix: Controller Experience Fixed an issue where the D-pad was completely unresponsive on certain Xbox and Sony (PS) controllers (So sorry for the trouble caused to controller players!).
fixedCombat & Quest Fixes Fixed an issue where the "Big Blackbird" in the Passage had abnormal attack behavior. Fixed an issue where the host/presenter dialogue in the Anomalous Passageway was unresponsive.
addedLevel & Mechanism Adjustments Added a reset switch for the Forest Box-Pushing Puzzle: We noticed that players could potentially get stuck in a unwinnable state in this puzzle, so we added a reset switch to this section. Special Note: Following the same reset logic as the previous version, this reset switch is currently only visible to players who have not yet entered the Temple . For veteran players who have already explored the Temple, the level refresh mechanism is still under active development. If you are currently stuck, we kindly ask for your patience! Optimized Crab House Dismounting Logic: Adjusted the detection logic when dismounting the Giant Crab to prevent characters from falling into water or getting stuck in walls.
changedStability Improvements Attempted a fix for an issue where pressing the pause key during profile avatar generation failure could cause the game to freeze.

To address the major issue regarding controllers being unresponsive, we have released an emergency fix in this update to improve your gaming experience!

Here are the detailed patch notes for this Hotfix:

  • Key Fix: Controller Experience

    • Fixed an issue where the D-pad was completely unresponsive on certain Xbox and Sony (PS) controllers (So sorry for the trouble caused to controller players!).

  • Combat & Quest Fixes

    • Fixed an issue where the "Big Blackbird" in the Passage had abnormal attack behavior.

    • Fixed an issue where the host/presenter dialogue in the Anomalous Passageway was unresponsive.

  • Level & Mechanism Adjustments

    • Added a reset switch for the Forest Box-Pushing Puzzle: We noticed that players could potentially get stuck in a unwinnable state in this puzzle, so we added a reset switch to this section.

      • Special Note: Following the same reset logic as the previous version, this reset switch is currently only visible to players who have not yet entered the Temple. For veteran players who have already explored the Temple, the level refresh mechanism is still under active development. If you are currently stuck, we kindly ask for your patience!

    • Optimized Crab House Dismounting LogicAdjusted the detection logic when dismounting the Giant Crab to prevent characters from falling into water or getting stuck in walls.
  • Stability Improvements

    • Attempted a fix for an issue where pressing the pause key during profile avatar generation failure could cause the game to freeze.

We are continuously gathering and investigating other issues reported by the community. Thank you all again for your understanding, patience, and support!

If you encounter any other issues or have suggestions for the game, please join us on Wonderia Discord.

Thank you again for your feedback, patience, and support! 🪐🫶

Source

Steam News / 27 July 2026

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