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Steam News9 July 20261mo ago

Patch v3.0.1j Released!

v3.0.1j - RELEASED 9 JULY 2026 NEW: Variable Prey and Food Abundance When enabled in Game Settings: Gameplay tab, prey populations will fluctuate from year to year. (Enable it in Main Menu for new games.

In this update5

Full notes

Full WolfQuest: Anniversary Edition update

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What changed

0 fixes2 additions11 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • Fixes
addedNEW: Variable Prey and Food AbundanceWhen enabled in Game Settings: Gameplay tab, prey populations will fluctuate from year to year. (Enable it in Main Menu for new games. Load a saved game and enable it, and it will then be enabled in all saves that you load until you disable it.)
removedNEW: Variable Prey and Food AbundanceThe "badness" of the year is determined on your wolf's birthday and a readout on the World Map indicates the current situation: Food Abundance is plentiful (same as in games with this disabled), good, fair, or bad.
changedNEW: Variable Prey and Food AbundanceIn bad years, some elk and bison herds don't spawn, and herds that do spawn are smaller. Other ungulates are less common. All prey and carcasses have less meat on their bones.
changedNEW: Variable Prey and Food AbundanceThe "badness" of each year is map-specific, and may be different on other game maps that year.
addedALSO NEWIn Game Settings: Graphics, added a new "Low" option for Anti-Aliasing, which may look better at 4K and other UHD resolutions.
changedIMPROVEMENTSReduced Affinity drain when pack has a homesite.

WolfQuest: Anniversary Edition changes

addedWhen enabled in Game Settings: Gameplay tab, prey populations will fluctuate from year to year. (Enable it in Main Menu for new games. Load a saved game and enable it, and it will then be enabled in all saves that you load until you disable it.)
removedThe "badness" of the year is determined on your wolf's birthday and a readout on the World Map indicates the current situation: Food Abundance is plentiful (same as in games with this disabled), good, fair, or bad.
changedIn bad years, some elk and bison herds don't spawn, and herds that do spawn are smaller. Other ungulates are less common. All prey and carcasses have less meat on their bones.
changedThe "badness" of each year is map-specific, and may be different on other game maps that year.
addedIn Game Settings: Graphics, added a new "Low" option for Anti-Aliasing, which may look better at 4K and other UHD resolutions.

v3.0.1j - RELEASED 9 JULY 2026

NEW: Variable Prey and Food Abundance

  • When enabled in Game SettingsGameplay tab, prey populations will fluctuate from year to year. (Enable it in Main Menu for new games. Load a saved game and enable it, and it will then be enabled in all saves that you load until you disable it.)
  • The "badness" of the year is determined on your wolf's birthday and a readout on the World Map indicates the current situation: Food Abundance is plentiful (same as in games with this disabled), good, fair, or bad.

  • In bad years, some elk and bison herds don't spawn, and herds that do spawn are smaller. Other ungulates are less common. All prey and carcasses have less meat on their bones.

  • If you load an existing save, you can enable badness and it will take effect without waiting for your birthday, but some effects will take time to manifest themselves, due to already-spawned herds and carcasses.

  • The "badness" of each year is map-specific, and may be different on other game maps that year.

ALSO NEW

  • In Game SettingsGraphics, added a new "Low" option for Anti-Aliasing, which may look better at 4K and other UHD resolutions.

IMPROVEMENTS

  • Prevent packmates from eating if they're not very hungry (over 70%) and there are much hungrier packmates (under 30%) (excluding the player-wolf).

  • Reduced Affinity drain when pack has a homesite.

  • Changed Affinity Threshold in Accurate/Unforgiving to be same as in Challenging.

  • HellroaringTweaked wolverine spawning logic to address issue with too frequent/too infrequent spawning.
  • Shortened wolf struggle animations when competitors do quick bites (mainly for coyote bites).

  • Improved water splash effect when in wolf is in water.

  • In Raise Pups quest, pup raids can begin the day after the pups emerge from the den, rather than two days after. (Not sure how/when that changed....)

BUGS FIXED

  • *n August and September, meat chunks have more meat on them due to prey being healthier, and this boost was applied to regurgitants as well, but incorrectly.

  • Bad math on checking if an animal has been damaged since a certain time ago, causing various bugs including: Fight initial wariness period not ending when you bite someone; and Cap for Flee meter from emotes not resetting when the target is bitten. (This bug has been in there since October 2024, before Saga release. Fixing it means that it may be harder to chase off competitors. Please submit a feedback report if you think it needs counterbalancing.)

  • Pronghorn Fall fawn carcass decomposition inconsistencies.

  • Tower Fall: Lynx perched on objects disappears at medium distance.

Source

Steam News / 9 July 2026

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