Full notes
Full WolfQuest: Anniversary Edition update
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What changed
- Security
- Gameplay
- Maps
- Server
- Performance
- Fixes
v3.0.1e - RELEASED 9 APRIL 2026
CHANGES
Very old game saves (from before February 2021) can no longer be loaded (and are not displayed in the Load Saved Game panel), due to a vulnerability in that old code which would allow a malicious actor to run malicious code on the player's computer.
NEW: IN-GAME RADIO-COLLARING
In-game radio collaring: Player-pack and rival wolves can be radio-collared during winter months. For player-wolf and packmates, this can happen during each sleep/dream sequences (and is indicated with a special dream sequence). Smaller packs will eventually have one collared wolf, while larger packs will have two or three. NPC packs will, over the course of one or two winter seasons, have two or three wolves collared.
New option in Game Settings: Gameplay to disable collaring entirely, or enable it only for NPC wolves, or enable it fully (for player-wolf as well as NPCs).
In-game collaring only occurs in Yellowstone maps, not in either Lost River.
In-game collaring can occur in 2-Player Saga Multiplayer games, but not in other multiplayer game modes.
Collar selection in Wolf Customization overrides the Gameplay settings selection, so you can force a collar on your player-wolf if you like.
NEW: OTHER
Two-player Saga Multiplayer: When one player dies as an Elder Wolf, the game now pauses for both players and applies the same logic as in pre-Saga single-player to determine which young pups will survive and then become playable in the Family Tree.
- My AccountFriends: New toggles to show/hide Offline Friends and to sort the list of Friends alphabetically. Also a new subpanel to show Blocked players (and unblock them).
- Game SettingsDisplay: New slider to adjust Nametag opacity.
Display new notification if game cannot connect to game server/accounts, and the language or multiplayer region is set to Russian, explaining that this is likely due to issues within Russia and out of our control.
IMPROVEMENTS
- Wolf swimmingImproved animation, and wolf now turns head in direction of turning when swimming.
Refinements to wolf's jump movements.
Multiplayer: Refinements to weather syncing between host and client players.
Added notification when player-wolf is carrying pup and energy drops to zero but pup can't be dropped because terrain is very difficult.
Improved controller detection to identify the controller model being used and display appropriate glyphs.
Some memory optimizations.
BUGS FIXED
In rare circumstances, after joining a rival pack, some pups in that pack have a weight of zero.
In Growing Pups quest, pups' legs sometimes stretch unnaturally.
When going into building interiors when there is no snow on wolf's fur creates snow on fur.
Family Tree: When opened from Pack Info, button in top-right incorrectly says "Back to My Wolves."
Multiplayer: For client players, research airplane audio sound doesn't respect Human Noises setting in Game Setting: Audio.
- My AccountMessages: Multiple-delete button not appearing as it used to. Also added a Select All button.
Setup New Game: Sleep Types not displayed for Tower Fall map.
Some errors triggered by initialization issue with scent tracks in multiplayer.
Bug Reporter: Word-wrapping sometimes causes text field to move annoyingly.
NPC wolves occasionally have very short "corgi" legs. Also added more logging about this so please submit a bug report if you see it happening.
Pronghorn doe carcass inflates when it's nearly fully consumed.
Tower Fall: Lynx eyes are red sometimes on Basic Sky & Veg mode.
Tower Fall: In one area on the west border, prey animals can go beyond the world wall.
Tower Fall: Pathfinding issues at a few dens.
Tower Fall: Some rocky areas have misaligned colliders.
Tower Fall: Minor den and terrain issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
