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Steam News16 February 20264mo ago

Public Beta for v3.0.1c

v3.0.1c - PUBLIC BETA NOTE: Game saves ARE backward compatible with the last released version, so if you switch back to that version, you can continue playing any saves made in this beta.

In this update13

Full notes

Full WolfQuest: Anniversary Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions19 changes2 removals
  • Compatibility
  • Gameplay
  • Fixes
  • Events
  • UI and audio
  • Store
changedv3.0.1c - PUBLIC BETANOTE: Game saves ARE backward compatible with the last released version, so if you switch back to that version, you can continue playing any saves made in this beta. Multiplayer games are also backward-compatible with the last version, so you can play with those who have that version.
removedIMPROVEMENTS:Disabled eye movements on Young Hunter pups (because they can occasionally bug out due to body morphs for that age) (it's disabled on GP pups for the same reason).
changedBUGS FIXED:IK: Wolf's body sometimes vibrates when biting NPC animal.
changedBUGS FIXED:Tower Fall: At some ponds, beavers don't reliably head back to water when chased.
changedBUGS FIXED:Controller: Game doesn't remember camera sensitivity setting.
changedIMPROVEMENTS:Wolf eyes: reduced minimum dilation size.

WolfQuest: Anniversary Edition changes

changedNOTE: Game saves ARE backward compatible with the last released version, so if you switch back to that version, you can continue playing any saves made in this beta. Multiplayer games are also backward-compatible with the last version, so you can play with those who have that version.
removedDisabled eye movements on Young Hunter pups (because they can occasionally bug out due to body morphs for that age) (it's disabled on GP pups for the same reason).
changedIK: Wolf's body sometimes vibrates when biting NPC animal.
changedTower Fall: At some ponds, beavers don't reliably head back to water when chased.
changedController: Game doesn't remember camera sensitivity setting.

v3.0.1c - PUBLIC BETA

NOTE: Game saves ARE backward compatible with the last released version, so if you switch back to that version, you can continue playing any saves made in this beta. Multiplayer games are also backward-compatible with the last version, so you can play with those who have that version.

BETA 9

IMPROVEMENTS:

  • Tower Fall: Show rainbow at waterfall only at appropriate times.

  • Disabled eye movements on Young Hunter pups (because they can occasionally bug out due to body morphs for that age) (it's disabled on GP pups for the same reason).

BUGS FIXED:

  • IK: Wolf's body sometimes vibrates when biting NPC animal.

  • Tower Fall: At some ponds, beavers don't reliably head back to water when chased.

  • Controller: Game doesn't remember camera sensitivity setting.

BETA 8

IMPROVEMENTS:

  • Wolf eyesreduced minimum dilation size.

BUGS FIXED:

  • Multiplayer: For client players, dirt burrow dens revert to pre-dug size when loading back into a saved game.

  • Tower Fall: Minor den and environment issues.

BETA 7

IMPROVEMENTS:

  • Some improvements to translations of some game texts.

  • Wolf eyesReduced dilation speed when lighting level changes.

BETA 6

IMPROVEMENTS:

  • Refined some NPC pathfinding around a few dens.

  • IK: Improve foot positioning when holding a bite on other animals.

  • Save system: Avoid corrupting existing files in some situations where saving fails.

  • Save system: Remove restrictions on special characters from save names.

  • Added small movements to wolf's eyes.

  • Added pupil dilation based on lighting to wolf eyes.

  • Tower FallFixed a few more potentially-pink rocks.
  • MultiplayerAdded South Africa as a MP region.

TOWER FALL BUGS FIXED:

  • Beavers sometimes flee away from water instead of toward water.

  • A few other rocks can turn pink after season transition in rare cases.

  • Perched lynx don't glow or emit airborne scents in Scent View.

  • Grizzly bear in culvert trap doesn't glow in Scent View.

  • Bison Plush audio is rather loud.

  • Minor den issues.

OTHER BUGS FIXED:

  • Multiplayer: Game can get stuck if host decides to extend a mission (such as Raise Pups), but then a side mission (such as Kill Hidden Calf) is completed and the latter popup is queued while waiting for other players to acknowledge the completion of the main mission.

  • In rare situations, NPC animals will freeze when trying to choose the next waypoint.

  • IK: Brief spaghetti legs at the beginning of the roll emote.

  • Wolf sometimes turns its head too far to the side when entering den.

Source

Steam News / 16 February 2026

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