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Steam News26 September 20259mo ago

Development update September 2025

Hello everyone! This month we have upgraded to the latest version of Unity, and switched rendering pipelines from the old deferred rendered to Unity’s new HDRP renderer.

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Hello everyone! This month we have upgraded to the latest version of Unity, and switched rendering pipelines from the old deferred rendered to Unity’s new HDRP renderer. We have started working on the client side systems while continuing to work on the corvette.

What changed

0 fixes5 additions0 changes0 removals
  • Performance
  • Gameplay
  • Maps
addedHello everyone! This month we have upgraded to the latest version of Unity, and switched rendering pipelines from the old deferred rendered to Unity’s new HDRP renderer. We have started working on the client side systems while continuing to work on the corvette.
addedNew render pipelineThe new render pipeline will allow us to use more realistic lighting and volumetric fog effects, as well as dedicated shaders for hair, eyes and cloth. This will improve visual fidelity significantly, and handle light in a much more realistic way.
addedClient side systemsWe have added the ability to launch into any playable vessel in the game directly from the editor. This will make it very quick to test out the missions that we create. We have added the ability to walk around in first person inside the u-boat bunker, and other similar locations. The corvette is now playable, but has very limited functionality.
addedThe corvetteThe corvette’s wheelhouse is still under construction, and we are constantly adding more details. When all the essential equipment is finished, we’ll move on to developing the radio room, ASDIC hut and bridge.
addedWhat’s next?We are currently working on terrain mesh generation. The system will stream new terrain as the player moves around, creating a seamless open world without loading screens. To achieve this, the new system uses a spherical earth model. When mesh generation works, we are moving on to making a curved, seamless, global ocean.

New render pipeline

The new render pipeline will allow us to use more realistic lighting and volumetric fog effects, as well as dedicated shaders for hair, eyes and cloth. This will improve visual fidelity significantly, and handle light in a much more realistic way.

Client side systems

We have added the ability to launch into any playable vessel in the game directly from the editor. This will make it very quick to test out the missions that we create. We have added the ability to walk around in first person inside the u-boat bunker, and other similar locations. The corvette is now playable, but has very limited functionality.

The corvette

The corvette’s wheelhouse is still under construction, and we are constantly adding more details. When all the essential equipment is finished, we’ll move on to developing the radio room, ASDIC hut and bridge.

What’s next?

We are currently working on terrain mesh generation. The system will stream new terrain as the player moves around, creating a seamless open world without loading screens. To achieve this, the new system uses a spherical earth model. When mesh generation works, we are moving on to making a curved, seamless, global ocean.

Source

Steam News / 26 September 2025

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