Full notes
Full Wolfpack update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Events
This month we have continued to work on the game world. We have implemented Aircraft, Coastal artillery, Aircraft Carriers, Harbours and Airports.
New AI system and unit types
In the current version of Wolfpack, the AI only exists as a single British convoy. The convoy consists of merchants and escorts, and they travel in a straight line until attacked.
The new AI system that we are developing consists of multiple AI unit types that can work in a global context and work with each other to achieve goals. The new AI system supports multiple nations, and AI from different factions can fight against each other. The new AI system also supports neutral units that do not participate in fights.
Strategic, global AI
We have added harbours and airports to the new system. Harbours and airports hold ships and aircraft respectively. The AI system has an AI director that decides which ship needs to move to which harbour, and creates convoys to match those needs. If a ship gets attacked, the AI can decide to send out aircraft from the nearest airport or carrier.
Models
New models are under production. We are currently focused on creating essential assets for the playable corvette, such as the deck gun.
What’s next?
During the next month we will focus on finishing all of the systems required for the open world / career mode to work. This includes some new units, such as mines, nets, detector loops and guard posts. This work also includes more work on the strategic AI, as well as an editor for missions, event triggers and logic.
Source
Changelog.gg summarizes and formats this update. How we read updates.
