What changed
1 fix0 additions0 changes0 removals
fixedFixed - Punches are still active after NPCs death Balancing - Death achievement changed to 1-10-25-50 (originaly 1-10-50-100) New feature - Rogue like changed with Hardcore difficulity (Roguelike mode is in development with randomized location) New Feature - Aiming with "lightning bolt" ability, you can hit enemies below and above you. Balancing - shield duration, mana regeneration Balancing - Stamina regeneration, sprint and roll takes less stamina
Wolf Souls changes
fixedFixed - Punches are still active after NPCs death Balancing - Death achievement changed to 1-10-25-50 (originaly 1-10-50-100) New feature - Rogue like changed with Hardcore difficulity (Roguelike mode is in development with randomized location) New Feature - Aiming with "lightning bolt" ability, you can hit enemies below and above you. Balancing - shield duration, mana regeneration Balancing - Stamina regeneration, sprint and roll takes less stamina
Fixed - Punches are still active after NPCs death Balancing - Death achievement changed to 1-10-25-50 (originaly 1-10-50-100) New feature - Rogue like changed with Hardcore difficulity (Roguelike mode is in development with randomized location) New Feature - Aiming with "lightning bolt" ability, you can hit enemies below and above you. Balancing - shield duration, mana regeneration Balancing - Stamina regeneration, sprint and roll takes less stamina