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Steam News2 July 20233y ago

2.7.2023 - Balancing and small bugs

Fixed - Punches are still active after NPCs death Balancing - Death achievement changed to 1-10-25-50 (originaly 1-10-50-100) New feature - Rogue like changed with Hardcore difficulity (Roguelike mode is in development

Full notes

Full Wolf Souls update

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedFixed - Punches are still active after NPCs death Balancing - Death achievement changed to 1-10-25-50 (originaly 1-10-50-100) New feature - Rogue like changed with Hardcore difficulity (Roguelike mode is in development with randomized location) New Feature - Aiming with "lightning bolt" ability, you can hit enemies below and above you. Balancing - shield duration, mana regeneration Balancing - Stamina regeneration, sprint and roll takes less stamina

Wolf Souls changes

  • Roguehero
fixedFixed - Punches are still active after NPCs death Balancing - Death achievement changed to 1-10-25-50 (originaly 1-10-50-100) New feature - Rogue like changed with Hardcore difficulity (Roguelike mode is in development with randomized location) New Feature - Aiming with "lightning bolt" ability, you can hit enemies below and above you. Balancing - shield duration, mana regeneration Balancing - Stamina regeneration, sprint and roll takes less stamina

Fixed - Punches are still active after NPCs death Balancing - Death achievement changed to 1-10-25-50 (originaly 1-10-50-100) New feature - Rogue like changed with Hardcore difficulity (Roguelike mode is in development with randomized location) New Feature - Aiming with "lightning bolt" ability, you can hit enemies below and above you. Balancing - shield duration, mana regeneration Balancing - Stamina regeneration, sprint and roll takes less stamina

Source

Steam News / 2 July 2023

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