Full notes
Full Wolf At Evergreen update
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What changed
- Gameplay
- Fixes
- UI and audio
Wolf At Evergreen changes
Minor Update | Now with Achievements!!
Firstly, thank you all for your patience and understanding. We’re looking to make improvements where/when we can.
We’ve been listening and have made a couple of tweaks and bug fixes. Thank you so much to those who pointed out the Seth bug. This has now been fixed. We’ve also gone and added some achievements in, because, well, why not?
Thank you for checking it out and we hope you enjoy this quirky VR experience! We love hearing about your experiences (positive and negative) so please keep sending them through.
Unnatural Freaks peeps
***
20 Sep | Minor Update
Five achievements have been added. One of them is hidden. We’re keen to see who finds it.
Seth bug is now fixed.
Removed teleport lock (would love feedback to see how this feels for players).
Tweaked audio levels, though there are still some issues.
Known Issues
Spatialised audio volumes continue to be a little inconsistent.
During the dialogue interaction, clicking the continue button before the audio is finished can cause syncing errors.
Occasionally, on launch, audio can be distorted. At the moment, you can troubleshoot this via re-launching the program. It will only happen on launch and not mid-way through the project. We’re working on getting this solved.
Updates still in the pipeline
Support for other headsets. This one is taking a little longer as we want to make sure this runs smoothly and with little errors.
Better user controls. As we’re working with Unity’s XR Interaction Toolkit there are some limitations to what we can do.
Source
Changelog.gg summarizes and formats this update. How we read updates.
