Full notes
Full Wolcen: Lords of Mayhem update
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Repeated intro
Greetings, Ascended!
What changed
- Gameplay
- Balance
Wolcen: Lords of Mayhem changes
Patch 1.1.7.5 is now live. This patch brings further balancing changes to the game, and various bug fixes.
Improvements:
Added an option to enable or disable the "panning effect" of the camera when using a controller. The new option's checkbox can be found in Gameplay Settings with the label "Controller Camera".
Balancing:
City Building:
Significantly increased the cost of the Uber Lambach boss fight project. While we want unique items to be readily available to players, the low cost of the project made them just a bit too available.
Items:
The Ahriman affix that increases maximum ailment stacks by 1 can now allow up to 2 maximum stacks. (Only on Helms, Gloves, and Pants).
The following Ahriman affixes have had their minimum and maximum values increased: +X% Health, +X% Health Regen, +X% Force Shield, +X% Minion Health.
Stats:
The Cooldown Reduction cap has been increased from 120% to 200%.
Skills:
- Annihilationthe base Skill Damage has been increased from 200% Weapon Damage to 250% Weapon Damage.
Annihilation: the Accumulated Harm ASM now reaches max damage in 2 seconds, down from 3 seconds.
- Arctic Spearthe base Skill Pierce strength has been increased from 1 to 3.
- Arctic Spearthe Sublime Fracture ASM has had its Damage Multiplier increased from 0.33 to 0.55.
- Bladestormthe base Skill Damage has been increased from 200% Weapon Damage to 240% Weapon Damage.
- Blood for Bloodthe Bonus Damage granted by the base skill has been increased from +10% to +15%.
- Blood for Bloodthe buff granted by the Feed on Pain ASM has been increased from 1% to 4%.
- Gunslinger's Brandthe Wild Gunman ASM has had its remaining shot Damage increased from 0.2 to 0.66.
- Havoc Orbthe Disintegrating Payload ASM has had its Damage Multiplier increased from 0.15 to 0.35.
- Hunting Swarmall variants have had their base damage reduced from 0.6 to 0.4.
- Iosonic RainThe Angel of Death ASM now correctly fires in a frontal cone. In addition, the tooltips for the majority of Iosonic Rain's ASMs have been tweaked to display more practical information and detail.
- Livor Mortisall variants have had their base damage reduced from 1.0 to 0.8 (with the exception of the standard variant).
- Phantom Bladesthe base Skill's Weapon Damage has been increased from 250% to 300%.
- Phantom Bladesthe Gliding Friction ASM has had its Damage Multiplier increased from 0.25 to 0.5.
- Plagueburstthe base Skill's Cooldown has been reduced from 20s to 12s.
- Plagueburstthe Foul Guardian ASM's Area of Effect tick rate has been increased from 1 second to 1.66 seconds.
- Slayer's Flurrythe base Skill Damage has been increased from 200% Weapon Damage to 250% Weapon Damage.
- Slayer's Flurrythe Cosmic Ambush ASM has had its Skill Weapon Damage bonus increased from +20% to +50%.
- Slayer's Flurrythe buff from the Zealous Blades ASM has had its maximum stacks reduced from 20 to 10, but the damage for each
- SolarfallThe base Skill Damage has been increased from 200% Weapon Damage to 300% Weapon Damage.
- Thunderstrikethe Sequestered ASM has had its Critical Chance on Shocked enemies increased from 25% to 75%.
- Wailing Arrowsthe base Skill Cooldown has been decreased from 8 seconds to 7 seconds.
- Wings of Ishmirthe base Skill Cooldown has been decreased from 10 seconds to 8 seconds. The maximum leap range has been increased from 10 metres to 15 metres.
Source
Changelog.gg summarizes and formats this update. How we read updates.
