Full notes
Full Wizzerd Quest 2 update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Maps
Hi folks! I want to take a moment and thank you all for taking a chance and giving WQ2 a shot. I know that despite our testing, a number of bugs have slipped through the cracks, and I want you all to know that it is out TOP priority to fix every single bug reported. Today's patch is the first of many. Keep the feedback coming!
ADDED FEATURES:
Added a new character: Patchy the Banker. Patchy shows up in each region near the Saint Temple, and allows you to deposit your hard-earned money before the boss without having to walk all the way back to the nearest region. Additionally, he has a permanent spot near Lassier in the Wustial Ruins, so you're always close to a banker.
The Bank UI has been updated with hotkeys for depositing / withdrawing gold in 5 and 10 unit increments. This is a boon to controller players, or people who quickly want to drop gold in without having to type in the text box.
FIXED BUGS:
Added a slope to the pond near Reytalian Coast's temple so you don't drown.
Added an invisible wall to stop players from climbing up into Riaporta and getting stuck
Fixed texture tiling issues in Caprain Isles that led to the mountains looking cheap and janky
Fixed a bug that would delete the item in your hand if you drank a potion and then switched to another item before the animation finished.
Fixed the Respawn button in the pause menu so it can be selected by a controller
Statue of Ghop now reports the correct name to the player instead of saying "Statue of Adal"
Players can no longer be stunlocked in Goff Base by taking to Treun Kranvidic before liberating the city. The door to the Temple will now open regardless of story progress.
Fixed a softlock in Heusaff Saint Temple where the player can climb into a side room and then can't exit due to a lack of a ramp
Stopped players from falling out of the map in Heusaff and Reytalian Saint Temples
Thanks guys! More patches are on the way!
Source
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