In this update2
Full notes
Full Wizordum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Server
- Store
- Maps
Wizordum changes
We are aware that the key binding menu wasn't in the best form on the v1.0 release. Hopefully, this patch will fix most of the issues - thank you for your patience and reports!
Key Binding Menu Updates
Binding a key that's already in use will swap it with the current one
You can now remove the binding by pressing DELETE
Fixed wrong Gamepad button glyphs for Attack / Alt Attack
Added missing Gamepad glyphs for Spells
Renamed "Run" action to "Walk" action to avoid confusion since running is on by default
Gamepad controls couldn't (and still can't) be changed, but the system allowed binding gamepad buttons, which trigger double-controller bind issues. As a result, we now filter out gamepad button prompts when assigning a new key to avoid confusion.
Fixed some other minor issues regarding the keybinding.
If you continue to experience issues with the key bindings after this update, please let us know.
Level Editor
Passages can now be disabled with Deactivator
Background Setter editor object text changed from "Music Setter" to "BCG Setter"
Another tip added to the normal mode (Shift + Click to disconnect objects)
Wizordum is currently 20% OFF on the Steam Summer Sale! 🧙♂️🔥 https://store.steampowered.com/app/1715590/Wizordum/
Tomorrow is the deadline for the ongoing Map Jam - there are already some wonderful entries available, so check them out from the in-game user content browser!
Source
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