In this update3
Full notes
Full Wizordum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
Wizordum changes
FIXES
Menu navigation breaks sometimes (no focused elements)
Game Settings navigation is broken in some places
Key Rebinding not working / not taking effect
The wand sounds are playing even when the sound volume is 0
Lore Pages typos
Crosshair reappearing (on minimap/lore page hide) even when the crosshair setting is set to OFF
[Editor] Custom tile animations not working correctly
[Mines]Can't enter the Barrel again after the first ride
Secret Level 3 - missing textures
UPDATES
The main menu items' color scheme changed for better readability (buttons, settings tabs, level selection items...)
Action Label size increased (eg, [E] Open )
Storm Gauntlets' lightning range is slightly increased
You can now log out of the Mod.io account
[Editor] Passages & Teleports are using "Default Ambient" selection by default now
[Editor] Teleporters can now switch weather, too
MAPPING/MODDING UPDATES
Added custom sprite stick type - 'floorLiquid' that will stick to water as well
New Actor - Pay Switch - invisible switch that requires treasure to activate it
Custom Lore pages support added to mod script
"LoreScrolls": [ { "id" : 0, // id that you reference in the Lore Scroll actor "type" : 3, // visual type (normal, bloody, enemy, torn...) "text" : "This is a lore page you're reading!" } ]As always, thank you for your patience! We know there are other annoying bugs to fix, and we will get to them too. I'm only one developer, and I'm spread thin, so things can take more time than I would like.
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If you've missed it, there's an ongoing Map Jam, and you still have time to join and make something. https://store.steampowered.com/news/app/1715590/view/547863072022202997
There are already quite a few maps in the making, so excited! If you need help or want to share progress, join our Discord.
Source
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