Full notes
Full Wizard Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Wizard Warfare changes
We have released a patch containing the following features, improvements and bug fixes.
Change List:
AI - settlers avoidance heuristics weight increase for movement/tile selection
AI - workers avoidance heuristics weight increase for movement/tile selection, cancel/flee
AI - reduce research building priority after reaching max research
bugfix - casters moving forward when no castable spells in battle (very early game)
bugfix - some units battle speed incorrect
bugfix - spherical map wrapping issue for city tiles
new units (crocodiles, goblin riders)
keyboard shortcut for empty build queue notification
various text/visual bugfixes
Please contact us at support@wizardwarfare.com if you have any issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
