Full notes
Full Wizard Warfare update
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What changed
- UI and audio
- Store
- Gameplay
Wizard Warfare changes
It was either a very brave or very stupid idea to release our first game to Steam on Friday 13th, but we took the chance anyway and pushed the big green button at 3:13pm today to release Wizard Warfare into the wild!
https://store.steampowered.com/app/1056350
It's been an intense few weeks getting the game ready for release, but we're excited to now be able share Wizard Warfare with you ːsteamhappyː
We've tried to create a game that offers a deep strategic gameplay experience, whilst also allowing you to drill down into the tactical level to experience the detailed tactical simulation layer we have running behind the scenes.
The game is simple graphically, with a retro style to it, but offers extensive replayability with procedurally generated worlds featuring 3 magic schools, 5 magic paths, 200+ units and 150 spells. For new players, we've created this handy gameplay manual PDF, which we've uploaded to the store page for you to refer to as needed. You can also press F10 when in game to access the help screens.
Over the coming weeks we'll also hopefully have some play-through videos to upload to our YouTube channel. There are a few tutorial videos there already relating to the Android version of the game, which was released earlier in the year. The Android version has some small differences but the tutorials may still be helpful for anyone getting started.
Over the coming months we hope to iterate through some gameplay improvements based on user feedback as well as our own ideas from playing the game ourselves.
We are keen strategy gamers ourselves and are always happy to answer questions or hear your suggestions for the game, so please feel free to get in touch at support@wizardwarfare.com.
Source
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