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Steam News28 November 20257mo ago

Content and Balance Patch II 0.811

New Content 1 new wizards (Pillarus the Unseen) 2 new weapon (Fog Rod, Spellsplitter) 2 new armor (Mantle of Invisibility, Poison Frog Skin) 1 new Potion (Potion of Invisibility) 2 new achievements Changes Poison Mechan

In this update15

Full notes

Full Wizard Duel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes9 additions13 changes2 removals
  • Gameplay
  • Store
  • Balance
  • Fixes
  • UI and audio
addedNew Content1 new wizards (Pillarus the Unseen)
addedNew Content2 new weapon (Fog Rod, Spellsplitter)
addedNew Content2 new armor (Mantle of Invisibility, Poison Frog Skin)
addedNew Content1 new Potion (Potion of Invisibility)
addedNew Content2 new achievements
changedCenter MechanicChanged the mechanic to play the spell again instead of doubling it's effect
Manacost23Manacost increased, buff

Wizard Duel changes

added1 new wizards (Pillarus the Unseen)
added2 new weapon (Fog Rod, Spellsplitter)
added2 new armor (Mantle of Invisibility, Poison Frog Skin)
added1 new Potion (Potion of Invisibility)
added2 new achievements

New Content

  • 1 new wizards (Pillarus the Unseen)

  • 2 new weapon (Fog Rod, Spellsplitter)

  • 2 new armor (Mantle of Invisibility, Poison Frog Skin)

  • 1 new Potion (Potion of Invisibility)

  • 2 new achievements

Changes

Poison Mechanic

poison additionally reduces Mana by 1

Center Mechanic

Changed the mechanic to play the spell again instead of doubling it's effect

(charged still applies to both casts)

(this gets rid of unexpected behavour and makes spells work with it, that require a new target)

Wizards

start with 1 less health

Library

knowledge cards no longer play when entering the library

this change will make the relation to knowledge cards and the library more understandable

instead they play when learning a spell

Spells

Pulses

dispell on shuffle -> dispell on taking damage

no longer crystalized

apply their effects on shuffle

Death Pulse

apply 1 poison to your opponent

Mana Pulse

obtain 1 Channel to hand

Pulse of Meaning

draw 1 card

Regenerative Pulse

heal 1

Poison Spell

Manacost 2 -> 3

Intoxication

now inflicts 2 poison to self and gives 5 charged

Magic Mushroom

Manacost 3 -> 1

Managain 3 -> 2

Planned Moves

changed to:

combo

gain [1] mana, draw [1]

Combo Technique

changed to:

gain 0~3 combo

Knowledge Cost Adjustments

reduced various knowledge costs to reflect the quality of spells better

Most notable changes:

Fire Ball

knowledge cost 4 -> 3

Lightning Strike

knowledge cost 7 -> 6

School Theme

refined the themes of magic schools and redistributed some spells

Chaos Gate

extra effect: suffer 1 misfortune

Pocket Mage

When obtaining a card +1 health -> invisible

Fire -> Manipulation

Aging Spell

Manipulation -> Dark Arts

Traumatize

Dark Arts -> Manipulation

Cardshot

Manipulation -> Fire

Persistance

on game start:

derive unlocked difficulty from achievemnts

derive unlocked cards from achievments (only works if all cards have been unlocked)

Fixes

  • fixed - Thirst Inciter not always playing all potions

  • fixed - two unlock levels have been unlocked at once after winning

  • fixed the Tutorial working again

UI

  • improved zoom window behaviour

  • added keywords to several cards

  • improved logging

  • Added new hand symbol

  • added a symbol for cards that apply charged

Source

Steam News / 28 November 2025

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