Full notes
Full Wizard Blaster update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Patch Notes:
Created new enemy behaviours; made an archer that has a ranged attack, so now there are bullets to dodge too!
Added health bars to enemies: now you can see how much damage you deal
Updated the level design so there's cliffs and trees to navigate around instead of it just being a plain level
Balanced spawn rates for goblins and archers
Changed the UI. Player health and experience is now in the top left
Graphical overhaul for the tileset
Scaled sprites so that it’s more pixel perfect, sprites fit together in same resolution
Fixed a lot of bugs
Capped frame rate to 30 fps - should fix stutters
Reduced amount of pooled objects - should require less memory to run now
Source
Changelog.gg summarizes and formats this update. How we read updates.
